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//////////////////////////////////////////////////////////////////////////////
//<2F>ļ<EFBFBD> XyInsertDC.h
//<2F><>Ҫ<EFBFBD><D2AA><EFBFBD><EFBFBD>:
//
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>д: 2005-12-07
/////////////////////////////////////////////////////////////////////////////
#pragma once
#include "XyDC.h"
#include "DrawModel/Rotate.h"
class AFX_EXT_CLASS CXyInsertDC :
public CXyDC
{
public:
CXyInsertDC(void);
virtual ~CXyInsertDC(void);
virtual void Clear(void);
void operator=(CXyInsertDC& dc);
virtual CPoint GetScreen(double x, double y);
virtual CPoint2D GetScreen8(double x, double y);
virtual double GetScreenWidth8(double v);
virtual double GetScreenHeight8(double v);
virtual long GetScreenWidth(double v);
virtual long GetScreenHeight(double v);
virtual void Rotate(double &ww, double &wh, double &wa);
bool Push(CSize8 sz, double dAngleRadians, CPoint2D point);
protected:
CRotate* m_pRotate;
};