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/**********************************************************************
*
* GEOS - Geometry Engine Open Source
* http://trac.osgeo.org/geos
*
* Copyright (C) 2011 Sandro Santilli <strk@kbt.io>
*
* This is free software; you can redistribute and/or modify it under
* the terms of the GNU Lesser General Public Licence as published
* by the Free Software Foundation.
* See the COPYING file for more information.
*
**********************************************************************
*
* Last port: ORIGINAL WORK, generalization of CascadedPolygonUnion
*
**********************************************************************/
#ifndef GEOS_OP_UNION_CASCADEDUNION_H
#define GEOS_OP_UNION_CASCADEDUNION_H
#include <geos/export.h>
#include <vector>
#include <algorithm>
#include "GeometryListHolder.h"
// Forward declarations
namespace geos {
namespace geom {
class GeometryFactory;
class Geometry;
class Geometry;
class Envelope;
}
namespace index {
namespace strtree {
class ItemsList;
}
}
}
namespace geos {
namespace operation { // geos::operation
namespace geounion { // geos::operation::geounion
/**
* \brief
* Provides an efficient method of unioning a collection of Geometries
*
* This algorithm is more robust than the simple iterated approach
* of repeatedly unioning each geometry to a result geometry.
*/
class GEOS_DLL CascadedUnion {
private:
const std::vector<geom::Geometry*>* inputGeoms;
geom::GeometryFactory const* geomFactory;
/**
* The effectiveness of the index is somewhat sensitive
* to the node capacity.
* Testing indicates that a smaller capacity is better.
* For an STRtree, 4 is probably a good number (since
* this produces 2x2 "squares").
*/
static int const STRTREE_NODE_CAPACITY = 4;
public:
CascadedUnion();
/**
* Computes the union of a collection of {@link geom::Geometry}s.
*
* @param geoms a collection of {@link geom::Geometry}s.
* ownership of elements _and_ vector are left to caller.
*/
static geom::Geometry* Union(std::vector<geom::Geometry*>* geoms);
/**
* Computes the union of a set of {@link geom::Geometry}s.
*
* @tparam T an iterator yelding something castable to const Geometry *
* @param start start iterator
* @param end end iterator
*/
template <class T>
static geom::Geometry*
Union(T start, T end)
{
std::vector<geom::Geometry*> polys;
for(T i = start; i != end; ++i) {
const geom::Geometry* p = dynamic_cast<const geom::Geometry*>(*i);
polys.push_back(const_cast<geom::Geometry*>(p));
}
return Union(&polys);
}
/**
* Creates a new instance to union
* the given collection of {@link geom::Geometry}s.
*
* @param geoms a collection of {@link geom::Geometry}s.
* Ownership of elements _and_ vector are left to caller.
*/
CascadedUnion(const std::vector<geom::Geometry*>* geoms)
: inputGeoms(geoms),
geomFactory(nullptr)
{}
/**
* Computes the union of the input geometries.
*
* @return the union of the input geometries
* @return null if no input geometries were provided
*/
geom::Geometry* Union();
private:
geom::Geometry* unionTree(index::strtree::ItemsList* geomTree);
/**
* Unions a list of geometries
* by treating the list as a flattened binary tree,
* and performing a cascaded union on the tree.
*/
geom::Geometry* binaryUnion(GeometryListHolder* geoms);
/**
* Unions a section of a list using a recursive binary union on each half
* of the section.
*
* @param geoms
* @param start
* @param end
* @return the union of the list section
*/
geom::Geometry* binaryUnion(GeometryListHolder* geoms, std::size_t start,
std::size_t end);
/**
* Reduces a tree of geometries to a list of geometries
* by recursively unioning the subtrees in the list.
*
* @param geomTree a tree-structured list of geometries
* @return a list of Geometrys
*/
GeometryListHolder* reduceToGeometries(index::strtree::ItemsList* geomTree);
/**
* Computes the union of two geometries,
* either of both of which may be null.
*
* @param g0 a Geometry
* @param g1 a Geometry
* @return the union of the input(s)
* @return null if both inputs are null
*/
geom::Geometry* unionSafe(geom::Geometry* g0, geom::Geometry* g1);
geom::Geometry* unionOptimized(geom::Geometry* g0, geom::Geometry* g1);
/**
* Unions two geometries.
* The case of multi geometries is optimized to union only
* the components which lie in the intersection of the two geometry's
* envelopes.
* Geometrys outside this region can simply be combined with the union
* result, which is potentially much faster.
* This case is likely to occur often during cascaded union, and may also
* occur in real world data (such as unioning data for parcels on
* different street blocks).
*
* @param g0 a geometry
* @param g1 a geometry
* @param common the intersection of the envelopes of the inputs
* @return the union of the inputs
*/
geom::Geometry* unionUsingEnvelopeIntersection(geom::Geometry* g0,
geom::Geometry* g1, geom::Envelope const& common);
geom::Geometry* extractByEnvelope(geom::Envelope const& env,
geom::Geometry* geom, std::vector<const geom::Geometry*>& disjointGeoms);
/**
* Encapsulates the actual unioning of two polygonal geometries.
*
* @param g0
* @param g1
* @return
*/
static geom::Geometry* unionActual(geom::Geometry* g0, geom::Geometry* g1);
};
} // namespace geos::operation::union
} // namespace geos::operation
} // namespace geos
#endif