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C

1 month ago
//////////////////////////////////////////////////////////////////////////////
//<2F>ļ<EFBFBD> Arc.h
//<2F><>Ҫ<EFBFBD><D2AA><EFBFBD><EFBFBD>:
//
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>д: 2005-12-07
/////////////////////////////////////////////////////////////////////////////
#pragma once
#include "curveex.h"
#include ".\circle.h"
class AFX_EXT_CLASS CArc : public CEllipse
{
CCurveEx *m_pCurveArc;
public:
CArc(void);
virtual ~CArc(void);
double step;
double arc1,arc2;
void Serialize(CArchive& ar, const short &ver) override;
virtual int Read(CFile &fr, const short& ver);
virtual void Write(CFile &fw, const short& ver);
virtual int IsInRange(CRect8 &range,void *HowToViewCurve=NULL);
virtual void GetRange(CRect8 &range,void *HowToViewCurve=NULL);
virtual void GetRange(CPoint3D& minPoint, CPoint3D& maxPoint);
virtual void ScaleProperty(double sx, double sy);
virtual void Rotate(double xs, double ys, double angle);
virtual void Offset(double dx, double dy);
virtual void ScaleCoor(double xs, double ys, double dx, double dy);
virtual void ExchangeXY(void);
virtual void ExchangeXY(void* pProjection); //ת<><D7AA><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8>ͶӰ<CDB6><D3B0><EFBFBD><EFBFBD>,CPrljectio* pProjection
// typeΪУ<CEAA><D0A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>,<2C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Уλ<D0A3><CEBB><EFBFBD>ĵ<EFBFBD>Уλ<D0A3><CEBB>;pValueΪ<65><CEAA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD><EFBFBD><EBA3AC>CCalibrate2<65><32>CCalibrate4<65><34>
virtual void Calibrate(int type, void* pValue);
virtual void WriteDML(CFile &fw, const short& ver, int nBaseTabNum);
virtual int ReadDML(CFile &fr, const short &ver);
virtual void WritePCG(CFile &fw, const short& ver, int nBaseTabNum);
virtual int ReadPCG(CFile &fr, const short &ver);
virtual int ReadPCG2(CFile &fr, const short &ver);
void SetParameter(CPoint2D CircleCenter, CPoint2D ptStart, CPoint2D ptEnd);
void GetInTriangle(CPoint2D& ptArc1, CPoint2D& ptArc2, CPoint2D& ptArc3);//<2F><><EFBFBD><EFBFBD><EFBFBD>ڽ<EFBFBD><DABD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ε<EFBFBD><CEB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual void SetInTriangle(CPoint2D& ptArc1, CPoint2D& ptArc2, CPoint2D& ptArc3);//<2F><><EFBFBD><EFBFBD><EFBFBD>ڽ<EFBFBD><DABD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ε<EFBFBD><CEB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>û<EFBFBD>
void operator = (CArc &t);
void GetCurve(double step1);
CCurveEx* GetCurve(void);
DWORD GetType(void);
void SetType(DWORD nType);
COLORREF color;
//<2F>ö<EFBFBD><C3B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Բ<EFBFBD>еĶ<D0B5><C4B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ģ<EFBFBD><C4A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͬ
enum ArcStyleFlags
{
drawArc = 0x0008, //<2F><>ʾΪ<CABE><CEAA>
drawChord = 0x0010, //<2F><>ʾΪ<CABE><CEAA>
drawPie = 0x0020 //<2F><>ʾΪ<CABE><CEAA>
};
private:
int toCurve(double &step1);
public:
virtual int ReadPCG(void *pxp, const short &ver);
virtual int ReadPCG2(void *pxp, const short &ver);
};