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/**********************************************************************
*
* GEOS - Geometry Engine Open Source
* http://geos.osgeo.org
*
* Copyright (C) 2018 Paul Ramsey <pramsey@cleverelephant.ca>
*
* This is free software; you can redistribute and/or modify it under
* the terms of the GNU Lesser General Public Licence as published
* by the Free Software Foundation.
* See the COPYING file for more information.
*
*
**********************************************************************
*
* Last port: algorithm/RayCrossingCounterDD.java rev. 1.2 (JTS-1.9)
*
**********************************************************************/
#ifndef GEOS_ALGORITHM_RAYCROSSINGCOUNTERDD_H
#define GEOS_ALGORITHM_RAYCROSSINGCOUNTERDD_H
#include <geos/export.h>
#include <geos/geom/Location.h>
#include <vector>
// forward declarations
namespace geos {
namespace geom {
class Coordinate;
class CoordinateSequence;
}
}
namespace geos {
namespace algorithm {
/** \brief
* Counts the number of segments crossed by a horizontal ray extending to
* the right from a given point, in an incremental fashion.
*
* This can be used to determine whether a point lies in a polygonal geometry.
* The class determines the situation where the point lies exactly on a segment.
* When being used for Point-In-Polygon determination, this case allows
* short-circuiting the evaluation.
*
* This class handles polygonal geometries with any number of shells and holes.
* The orientation of the shell and hole rings is unimportant.
* In order to compute a correct location for a given polygonal geometry,
* it is essential that **all** segments are counted which
*
* - touch the ray
* - lie in in any ring which may contain the point
*
* The only exception is when the point-on-segment situation is detected,
* in which case no further processing is required.
* The implication of the above rule is that segments which can be a
* priori determined to *not* touch the ray (i.e. by a test of their
* bounding box or Y-extent) do not need to be counted. This allows
* for optimization by indexing.
*/
class GEOS_DLL RayCrossingCounterDD {
private:
const geom::Coordinate& point;
int crossingCount;
// true if the test point lies on an input segment
bool isPointOnSegment;
// Declare type as noncopyable
RayCrossingCounterDD(const RayCrossingCounterDD& other) = delete;
RayCrossingCounterDD& operator=(const RayCrossingCounterDD& rhs) = delete;
public:
/** \brief
* Determines the [Location](@ref geom::Location) of a point in a ring.
* This method is an exemplar of how to use this class.
*
* @param p the point to test
* @param ring an array of Coordinates forming a ring
* @return the location of the point in the ring
*/
static geom::Location locatePointInRing(const geom::Coordinate& p,
const geom::CoordinateSequence& ring);
/// Semantically equal to the above, just different args encoding
static geom::Location locatePointInRing(const geom::Coordinate& p,
const std::vector<const geom::Coordinate*>& ring);
/** \brief
* Returns the index of the direction of the point `q`
* relative to a vector specified by `p1-p2`.
*
* @param p1 the origin point of the vector
* @param p2 the final point of the vector
* @param q the point to compute the direction to
*
* @return 1 if q is counter-clockwise (left) from p1-p2
* @return -1 if q is clockwise (right) from p1-p2
* @return 0 if q is collinear with p1-p2
*/
static int orientationIndex(const geom::Coordinate& p1,
const geom::Coordinate& p2,
const geom::Coordinate& q);
RayCrossingCounterDD(const geom::Coordinate& p_point):
point(p_point),
crossingCount(0),
isPointOnSegment(false)
{ }
/** \brief
* Counts a segment.
*
* @param p1 an endpoint of the segment
* @param p2 another endpoint of the segment
*/
void countSegment(const geom::Coordinate& p1,
const geom::Coordinate& p2);
/** \brief
* Reports whether the point lies exactly on one of the supplied segments.
*
* This method may be called at any time as segments are processed.
* If the result of this method is `true`, no further segments need be
* supplied, since the result will never change again.
*
* @return `true` if the point lies exactly on a segment
*/
bool
isOnSegment()
{
return isPointOnSegment;
}
/** \brief
* Gets the [Location](@ref geom::Location) of the point relative to the ring,
* polygon or multipolygon from which the processed segments were provided.
*
* This method only determines the correct location
* if **all** relevant segments must have been processed.
*
* @return the Location of the point
*/
geom::Location getLocation();
/** \brief
* Tests whether the point lies in or on the ring, polygon or multipolygon
* from which the processed segments were provided.
*
* This method only determines the correct location
* if **all** relevant segments must have been processed.
*
* @return true if the point lies in or on the supplied polygon
*/
bool isPointInPolygon();
};
} // geos::algorithm
} // geos
#endif // GEOS_ALGORITHM_RAYCROSSINGCOUNTERDD_H