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#pragma once
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#include "item.h"
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namespace NItem
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{
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class CItemFocusRect :
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public CItem
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{
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public:
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CItemFocusRect(CSigmaDoc * ppDoc);
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virtual ~CItemFocusRect(void);
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protected:
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CPoint2D c_down,c_last;
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CRect m_oldRect;
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BOOL m_bShiftDown;
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int m_nDrawMode;//0Ϊ<30><CEAA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʽ<EFBFBD><CABD>1Ϊֱ<CEAA><D6B1>ʽ<EFBFBD><CABD>2Ϊ<32><CEAA><EFBFBD><EFBFBD>ʽ
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void DrawMode(CDC *pDC, CRect8* pRect);
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public:
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void OnLButtonDown(CDC *pDC, UINT nFlags, CPoint point, int vk) override;
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void OnLButtonUp(CDC *pDC, UINT nFlags, CPoint point, int vk) override;
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int OnMouseMove(CDC *pDC, UINT nFlags, CPoint point) override;
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BOOL OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags) override;
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BOOL OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message) override;
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virtual void DoDrawOther(CDC* pDC, int nButton); //1=<3D><><EFBFBD><EFBFBD>DOWN,2=<3D><><EFBFBD><EFBFBD><EFBFBD>ƶ<EFBFBD>,3=<3D><><EFBFBD><EFBFBD>UP
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virtual void DoLButtonUp(CDC *pDC);
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CRect8 GetRect(void);
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BOOL m_IsFocusing = FALSE;
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BOOL IsTransformFirst = TRUE;
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};
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};
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