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#pragma once
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#include "MLVector.h"
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#include "MLPoint.h"
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class MLPlNode;
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class MLMICROSTRUCTURE_EXPORT MLPlNode : public MLVector
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{
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public:
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MLPlNode(void);
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MLPlNode(double x, double y);
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MLPlNode(double x, double y, double z);
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MLPlNode(const MLPlNode& point);
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MLPlNode(const MLPoint& point);
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explicit MLPlNode(const QPointF& point);
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~MLPlNode(void);
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// Ԫ<><D4AA><EFBFBD><EFBFBD>
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__declspec(property(get=getL, put = setL)) double l;
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__declspec(property(get = getA, put = setA)) double a;
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public:
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// <20><>ǰ<EFBFBD>ڵ㳤<DAB5><E3B3A4>
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double getL() const;
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double& getL();
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void setL(double l);
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// <20><>ǰ<EFBFBD>ڵ<EFBFBD><DAB5>Ƕ<EFBFBD>
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double getA() const;
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double& getA();
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void setA(double a);
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// ת<><D7AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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MLPoint toPoint() const;
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QPoint toQPoint() const;
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QPointF toQPointF() const;
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MLPlNode &operator =(const MLPlNode &);
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friend MLMICROSTRUCTURE_EXPORT bool operator==(const MLPlNode &p1, const MLPlNode &p2);
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friend MLMICROSTRUCTURE_EXPORT bool operator>(const MLPlNode &p1, const MLPlNode &p2);
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friend MLMICROSTRUCTURE_EXPORT double operator^(const MLPlNode &p1, const MLPlNode &p2);
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private:
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double m_l; // <20><><EFBFBD><EFBFBD>
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double m_a; // <20>Ƕ<EFBFBD>
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};
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