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/**********************************************************************
*
* GEOS - Geometry Engine Open Source
* http://geos.osgeo.org
*
* Copyright (C) 2019 Paul Ramsey <pramsey@cleverlephant.ca>
*
* This is free software; you can redistribute and/or modify it under
* the terms of the GNU Lesser General Public Licence as published
* by the Free Software Foundation.
* See the COPYING file for more information.
*
**********************************************************************/
#ifndef GEOS_ALGORITHM_INTERSECTION_H
#define GEOS_ALGORITHM_INTERSECTION_H
#include <geos/export.h>
#include <geos/geom/Coordinate.h>
#include <geos/geom/CoordinateSequence.h>
namespace geos {
namespace algorithm { // geos::algorithm
/** \brief
* Computes the intersection point of two lines.
* If the lines are parallel or collinear this case is detected
* and <code>null</code> is returned.
* <p>
* In general it is not possible to accurately compute
* the intersection point of two lines, due to
* numerical roundoff.
* This is particularly true when the input lines are nearly parallel.
* This routine uses numerical conditioning on the input values
* to ensure that the computed value should be very close to the correct value.
*
* @param p1 an endpoint of line 1
* @param p2 an endpoint of line 1
* @param q1 an endpoint of line 2
* @param q2 an endpoint of line 2
* @return the intersection point between the lines, if there is one,
* or null if the lines are parallel or collinear
*
* @see CGAlgorithmsDD#intersection(Coordinate, Coordinate, Coordinate, Coordinate)
*/
class GEOS_DLL Intersection {
public:
static geom::Coordinate intersection(const geom::Coordinate& p1, const geom::Coordinate& p2,
const geom::Coordinate& q1, const geom::Coordinate& q2);
};
} // namespace geos::algorithm
} // namespace geos
#endif // GEOS_ALGORITHM_INTERSECTION_H