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//////////////////////////////////////////////////////////////////////////////
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//<2F>ļ<EFBFBD> ImageRect.h
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//<2F><>Ҫ<EFBFBD><D2AA><EFBFBD><EFBFBD>:
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//
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>д: 2005-12-07
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/////////////////////////////////////////////////////////////////////////////
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#pragma once
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#include ".\Texture.h"
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namespace NCube
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{
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//<2F><><EFBFBD><EFBFBD>ͼƬ
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class AFX_EXT_CLASS CRectTexture :
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public CTexture
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{
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public:
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CRectTexture(void);
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virtual ~CRectTexture(void);
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virtual void Serialize(CArchive& ar, const short &ver);
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virtual void Write(CFile& fw, const short &ver);
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virtual int Read(CFile& fr, const short &ver);
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virtual BOOL IsInRange(CRect8& range);
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virtual void GetRange(CRect8& range);
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virtual void GetRange(CPoint3D& minPoint, CPoint3D& maxPoint);
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void operator=(CRectTexture& ir);
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DWORD m_nFlags;
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CPoint3D m_point[2];
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CString m_strFileName;
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};
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}//namesapce
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