using System.Numerics;
namespace NaturalNeighbor
{
///
/// Represents triangle on XY plane
///
public class Triangle
{
///
/// Constructs an instance of the triangle
///
///
///
///
public Triangle(Vector2 p1, Vector2 p2, Vector2 p3)
{
P1 = p1;
P2 = p2;
P3 = p3;
}
///
/// The first corner
///
public Vector2 P1 { get; }
///
/// The second corner
///
public Vector2 P2 { get; }
///
/// The third corner
///
public Vector2 P3 { get; }
}
}