#include "stdafx.h" #include "SigmaResouce.h" #include "Resource.h" CString CSigmaResouce::GetString(int id) { switch (id) { case IDS_STRING_ACTION_ADD: return "增加元素"; case IDS_STRING_ACTION_ADD_LAYER: return "增加层"; case IDS_STRING_ACTION_ALIGN: return "对齐"; case IDS_STRING_ACTION_ALIGN_BOTTOM: return "下对齐"; case IDS_STRING_ACTION_ALIGN_H_CENTER: return "水平居中"; case IDS_STRING_ACTION_ALIGN_LEFT: return "左对齐"; case IDS_STRING_ACTION_ALIGN_RIGHT: return "右对齐"; case IDS_STRING_ACTION_ALIGN_TOP: return "上对齐"; case IDS_STRING_ACTION_ALIGN_V_CENTER: return "垂直居中"; case IDS_STRING_ACTION_DELETE: return "删除元素"; case IDS_STRING_ACTION_DELETE_LAYER: return "删除层"; case IDS_STRING_ACTION_LAYER_BIND_DB: return "删除层"; case IDS_STRING_TOOLBAR_EDIT: return "修改属性"; case IDS_STRING_MESH_SMOOTH: return "曲面平滑"; default: return ""; } return ""; }