////////////////////////////////////////////////////////////////////////////// //文件 ImageRect.h //主要功能: // //程序编写:周国强 2005-12-07 ///////////////////////////////////////////////////////////////////////////// #pragma once #include ".\name.h" #include ".\rect8ex.h" #include ".\Texture.h" namespace N3D { #define RECT_3D_TEXTRUE 0x00000001 //使用纹理 //矩形图片 class AFX_EXT_CLASS CImageRect : public CTexture { public: CImageRect(void); virtual ~CImageRect(void); virtual void Serialize(CArchive& ar, const short &ver); virtual void Write(CFile& fw, const short &ver); virtual int Read(CFile& fr, const short &ver); virtual BOOL IsInRange(CRect8& range); virtual void GetRange(CRect8& range); virtual void GetRange(CPoint3D& minPoint, CPoint3D& maxPoint); void operator=(CImageRect& ir); DWORD m_nFlags; CPoint3D m_point[2]; CString m_FileName; }; //柱状图片(圆柱,圆锥等) class AFX_EXT_CLASS CImageCylinde : public CImageRect { public: CImageCylinde(void); virtual ~CImageCylinde(void); virtual void Serialize(CArchive& ar, const short &ver); virtual void Write(CFile& fw, const short &ver); virtual int Read(CFile& fr, const short &ver); virtual void GetRange(CPoint3D& minPoint, CPoint3D& maxPoint); void operator=(CImageCylinde& ic); int GetPoint(CPoint3D** pPoint, double zscale); double m_baseRadius; double m_topRadius; int m_nSlices; int m_nStacks; }; };