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C#

/*******************************************************************************
* Author : Angus Johnson *
* Date : 9 February 2025 *
* Website : https://www.angusj.com *
* Copyright : Angus Johnson 2010-2025 *
* Purpose : This is the main polygon clipping module *
* Thanks : Special thanks to Thong Nguyen, Guus Kuiper, Phil Stopford, *
* : and Daniel Gosnell for their invaluable assistance with C#. *
* License : https://www.boost.org/LICENSE_1_0.txt *
*******************************************************************************/
#nullable enable
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
namespace Clipper2Lib
{
// Vertex: a pre-clipping data structure. It is used to separate polygons
// into ascending and descending 'bounds' (or sides) that start at local
// minima and ascend to a local maxima, before descending again.
[Flags]
public enum PointInPolygonResult
{
IsOn = 0,
IsInside = 1,
IsOutside = 2
}
[Flags]
internal enum VertexFlags
{
None = 0,
OpenStart = 1,
OpenEnd = 2,
LocalMax = 4,
LocalMin = 8
}
internal class Vertex
{
public readonly Point64 pt;
public Vertex? next;
public Vertex? prev;
public VertexFlags flags;
public Vertex(Point64 pt, VertexFlags flags, Vertex? prev)
{
this.pt = pt;
this.flags = flags;
next = null;
this.prev = prev;
}
}
internal readonly struct LocalMinima
{
public readonly Vertex vertex;
public readonly PathType polytype;
public readonly bool isOpen;
public LocalMinima(Vertex vertex, PathType polytype, bool isOpen = false)
{
this.vertex = vertex;
this.polytype = polytype;
this.isOpen = isOpen;
}
public static bool operator ==(LocalMinima lm1, LocalMinima lm2)
{
return ReferenceEquals(lm1.vertex, lm2.vertex);
}
public static bool operator !=(LocalMinima lm1, LocalMinima lm2)
{
return !(lm1 == lm2);
}
public override bool Equals(object? obj)
{
return obj is LocalMinima minima && this == minima;
}
public override int GetHashCode()
{
return vertex.GetHashCode();
}
}
// IntersectNode: a structure representing 2 intersecting edges.
// Intersections must be sorted so they are processed from the largest
// Y coordinates to the smallest while keeping edges adjacent.
internal readonly struct IntersectNode
{
public readonly Point64 pt;
public readonly Active edge1;
public readonly Active edge2;
public IntersectNode(Point64 pt, Active edge1, Active edge2)
{
this.pt = pt;
this.edge1 = edge1;
this.edge2 = edge2;
}
}
internal struct LocMinSorter : IComparer<LocalMinima>
{
public readonly int Compare(LocalMinima locMin1, LocalMinima locMin2)
{
return locMin2.vertex.pt.Y.CompareTo(locMin1.vertex.pt.Y);
}
}
// OutPt: vertex data structure for clipping solutions
internal class OutPt
{
public Point64 pt;
public OutPt? next;
public OutPt prev;
public OutRec outrec;
public HorzSegment? horz;
public OutPt(Point64 pt, OutRec outrec)
{
this.pt = pt;
this.outrec = outrec;
next = this;
prev = this;
horz = null;
}
}
internal enum JoinWith { None, Left, Right }
internal enum HorzPosition { Bottom, Middle, Top }
// OutRec: path data structure for clipping solutions
internal class OutRec
{
public int idx;
public OutRec? owner;
public Active? frontEdge;
public Active? backEdge;
public OutPt? pts;
public PolyPathBase? polypath;
public Rect64 bounds;
public Path64 path = new Path64();
public bool isOpen;
public List<int>? splits;
public OutRec? recursiveSplit;
}
internal class HorzSegment
{
public OutPt? leftOp;
public OutPt? rightOp;
public bool leftToRight;
public HorzSegment(OutPt op)
{
leftOp = op;
rightOp = null;
leftToRight = true;
}
}
internal class HorzJoin
{
public OutPt? op1;
public OutPt? op2;
public HorzJoin(OutPt ltor, OutPt rtol)
{
op1 = ltor;
op2 = rtol;
}
}
///////////////////////////////////////////////////////////////////
// Important: UP and DOWN here are premised on Y-axis positive down
// displays, which is the orientation used in Clipper's development.
///////////////////////////////////////////////////////////////////
internal class Active
{
public Point64 bot;
public Point64 top;
public long curX; // current (updated at every new scanline)
public double dx;
public int windDx; // 1 or -1 depending on winding direction
public int windCount;
public int windCount2; // winding count of the opposite polytype
public OutRec? outrec;
// AEL: 'active edge list' (Vatti's AET - active edge table)
// a linked list of all edges (from left to right) that are present
// (or 'active') within the current scanbeam (a horizontal 'beam' that
// sweeps from bottom to top over the paths in the clipping operation).
public Active? prevInAEL;
public Active? nextInAEL;
// SEL: 'sorted edge list' (Vatti's ST - sorted table)
// linked list used when sorting edges into their new positions at the
// top of scanbeams, but also (re)used to process horizontals.
public Active? prevInSEL;
public Active? nextInSEL;
public Active? jump;
public Vertex? vertexTop;
public LocalMinima localMin; // the bottom of an edge 'bound' (also Vatti)
internal bool isLeftBound;
internal JoinWith joinWith;
}
internal static class ClipperEngine
{
internal static void AddLocMin(Vertex vert, PathType polytype, bool isOpen,
List<LocalMinima> minimaList)
{
// make sure the vertex is added only once ...
if ((vert.flags & VertexFlags.LocalMin) != VertexFlags.None) return;
vert.flags |= VertexFlags.LocalMin;
LocalMinima lm = new LocalMinima(vert, polytype, isOpen);
minimaList.Add(lm);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static void EnsureCapacity<T>(this List<T> list, int minCapacity)
{
if(list.Capacity < minCapacity)
list.Capacity = minCapacity;
}
internal static void AddPathsToVertexList(Paths64 paths, PathType polytype, bool isOpen,
List<LocalMinima> minimaList, List<Vertex> vertexList)
{
int totalVertCnt = 0;
foreach (Path64 path in paths) totalVertCnt += path.Count;
vertexList.EnsureCapacity(vertexList.Count + totalVertCnt);
foreach (Path64 path in paths)
{
Vertex? v0 = null, prev_v = null, curr_v;
foreach (Point64 pt in path)
{
if (v0 == null)
{
v0 = new Vertex(pt, VertexFlags.None, null);
vertexList.Add(v0);
prev_v = v0;
}
else if (prev_v!.pt != pt) // ie skips duplicates
{
curr_v = new Vertex(pt, VertexFlags.None, prev_v);
vertexList.Add(curr_v);
prev_v.next = curr_v;
prev_v = curr_v;
}
}
if (prev_v?.prev == null) continue;
if (!isOpen && prev_v.pt == v0!.pt) prev_v = prev_v.prev;
prev_v.next = v0;
v0!.prev = prev_v;
if (!isOpen && prev_v.next == prev_v) continue;
// OK, we have a valid path
bool going_up;
if (isOpen)
{
curr_v = v0.next;
while (curr_v != v0 && curr_v!.pt.Y == v0.pt.Y)
curr_v = curr_v.next;
going_up = curr_v.pt.Y <= v0.pt.Y;
if (going_up)
{
v0.flags = VertexFlags.OpenStart;
AddLocMin(v0, polytype, true, minimaList);
}
else
v0.flags = VertexFlags.OpenStart | VertexFlags.LocalMax;
}
else // closed path
{
prev_v = v0.prev;
while (prev_v != v0 && prev_v!.pt.Y == v0.pt.Y)
prev_v = prev_v.prev;
if (prev_v == v0)
continue; // only open paths can be completely flat
going_up = prev_v.pt.Y > v0.pt.Y;
}
bool going_up0 = going_up;
prev_v = v0;
curr_v = v0.next;
while (curr_v != v0)
{
if (curr_v!.pt.Y > prev_v.pt.Y && going_up)
{
prev_v.flags |= VertexFlags.LocalMax;
going_up = false;
}
else if (curr_v.pt.Y < prev_v.pt.Y && !going_up)
{
going_up = true;
AddLocMin(prev_v, polytype, isOpen, minimaList);
}
prev_v = curr_v;
curr_v = curr_v.next;
}
if (isOpen)
{
prev_v.flags |= VertexFlags.OpenEnd;
if (going_up)
prev_v.flags |= VertexFlags.LocalMax;
else
AddLocMin(prev_v, polytype, isOpen, minimaList);
}
else if (going_up != going_up0)
{
if (going_up0) AddLocMin(prev_v, polytype, false, minimaList);
else prev_v.flags |= VertexFlags.LocalMax;
}
}
}
}
public class ReuseableDataContainer64
{
internal readonly List<LocalMinima> _minimaList;
internal readonly List<Vertex> _vertexList;
public ReuseableDataContainer64()
{
_minimaList = new List<LocalMinima>();
_vertexList = new List<Vertex>();
}
public void Clear()
{
_minimaList.Clear();
_vertexList.Clear();
}
public void AddPaths(Paths64 paths, PathType pt, bool isOpen)
{
ClipperEngine.AddPathsToVertexList(paths, pt, isOpen, _minimaList, _vertexList);
}
}
public class ClipperBase
{
private ClipType _cliptype;
private FillRule _fillrule;
private Active? _actives;
private Active? _sel;
private readonly List<LocalMinima> _minimaList;
private readonly List<IntersectNode> _intersectList;
private readonly List<Vertex> _vertexList;
private readonly List<OutRec> _outrecList;
private readonly List<long> _scanlineList;
private readonly List<HorzSegment> _horzSegList;
private readonly List<HorzJoin> _horzJoinList;
private int _currentLocMin;
private long _currentBotY;
private bool _isSortedMinimaList;
private bool _hasOpenPaths;
internal bool _using_polytree;
internal bool _succeeded;
public bool PreserveCollinear { get; set; }
public bool ReverseSolution { get; set; }
#if USINGZ
public delegate void ZCallback64(Point64 bot1, Point64 top1,
Point64 bot2, Point64 top2, ref Point64 intersectPt);
public long DefaultZ { get; set; }
protected ZCallback64? _zCallback;
#endif
public ClipperBase()
{
_minimaList = new List<LocalMinima>();
_intersectList = new List<IntersectNode>();
_vertexList = new List<Vertex>();
_outrecList = new List<OutRec>();
_scanlineList = new List<long>();
_horzSegList = new List<HorzSegment>();
_horzJoinList = new List<HorzJoin>();
PreserveCollinear = true;
}
#if USINGZ
private bool XYCoordsEqual(Point64 pt1, Point64 pt2)
{
return (pt1.X == pt2.X && pt1.Y == pt2.Y);
}
private void SetZ(Active e1, Active e2, ref Point64 intersectPt)
{
if (_zCallback == null) return;
// prioritize subject vertices over clip vertices
// and pass the subject vertices before clip vertices in the callback
if (GetPolyType(e1) == PathType.Subject)
{
if (XYCoordsEqual(intersectPt, e1.bot))
intersectPt = new Point64(intersectPt.X, intersectPt.Y, e1.bot.Z);
else if (XYCoordsEqual(intersectPt, e1.top))
intersectPt = new Point64(intersectPt.X, intersectPt.Y, e1.top.Z);
else if (XYCoordsEqual(intersectPt, e2.bot))
intersectPt = new Point64(intersectPt.X, intersectPt.Y, e2.bot.Z);
else if (XYCoordsEqual(intersectPt, e2.top))
intersectPt = new Point64(intersectPt.X, intersectPt.Y, e2.top.Z);
else
intersectPt = new Point64(intersectPt.X, intersectPt.Y, DefaultZ);
_zCallback(e1.bot, e1.top, e2.bot, e2.top, ref intersectPt);
}
else
{
if (XYCoordsEqual(intersectPt, e2.bot))
intersectPt = new Point64(intersectPt.X, intersectPt.Y, e2.bot.Z);
else if (XYCoordsEqual(intersectPt, e2.top))
intersectPt = new Point64(intersectPt.X, intersectPt.Y, e2.top.Z);
else if (XYCoordsEqual(intersectPt, e1.bot))
intersectPt = new Point64(intersectPt.X, intersectPt.Y, e1.bot.Z);
else if (XYCoordsEqual(intersectPt, e1.top))
intersectPt = new Point64(intersectPt.X, intersectPt.Y, e1.top.Z);
else
intersectPt = new Point64(intersectPt.X, intersectPt.Y, DefaultZ);
_zCallback(e2.bot, e2.top, e1.bot, e1.top, ref intersectPt);
}
}
#endif
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static bool IsOdd(int val)
{
return ((val & 1) != 0);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static bool IsHotEdge(Active ae)
{
return ae.outrec != null;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static bool IsOpen(Active ae)
{
return ae.localMin.isOpen;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static bool IsOpenEnd(Active ae)
{
return ae.localMin.isOpen && IsOpenEnd(ae.vertexTop!);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static bool IsOpenEnd(Vertex v)
{
return (v.flags & (VertexFlags.OpenStart | VertexFlags.OpenEnd)) != VertexFlags.None;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static Active? GetPrevHotEdge(Active ae)
{
Active? prev = ae.prevInAEL;
while (prev != null && (IsOpen(prev) || !IsHotEdge(prev)))
prev = prev.prevInAEL;
return prev;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static bool IsFront(Active ae)
{
return (ae == ae.outrec!.frontEdge);
}
/*******************************************************************************
* Dx: 0(90deg) *
* | *
* +inf (180deg) <--- o --. -inf (0deg) *
*******************************************************************************/
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static double GetDx(Point64 pt1, Point64 pt2)
{
double dy = pt2.Y - pt1.Y;
if (dy != 0)
return (pt2.X - pt1.X) / dy;
return pt2.X > pt1.X ? double.NegativeInfinity : double.PositiveInfinity;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static long TopX(Active ae, long currentY)
{
if ((currentY == ae.top.Y) || (ae.top.X == ae.bot.X)) return ae.top.X;
if (currentY == ae.bot.Y) return ae.bot.X;
// use MidpointRounding.ToEven in order to explicitly match the nearbyint behaviour on the C++ side
return ae.bot.X + (long) Math.Round(ae.dx * (currentY - ae.bot.Y), MidpointRounding.ToEven);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static bool IsHorizontal(Active ae)
{
return (ae.top.Y == ae.bot.Y);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static bool IsHeadingRightHorz(Active ae)
{
return (double.IsNegativeInfinity(ae.dx));
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static bool IsHeadingLeftHorz(Active ae)
{
return (double.IsPositiveInfinity(ae.dx));
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void SwapActives(ref Active ae1, ref Active ae2)
{
(ae2, ae1) = (ae1, ae2);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static PathType GetPolyType(Active ae)
{
return ae.localMin.polytype;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static bool IsSamePolyType(Active ae1, Active ae2)
{
return ae1.localMin.polytype == ae2.localMin.polytype;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void SetDx(Active ae)
{
ae.dx = GetDx(ae.bot, ae.top);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static Vertex NextVertex(Active ae)
{
return ae.windDx > 0 ? ae.vertexTop!.next! : ae.vertexTop!.prev!;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static Vertex PrevPrevVertex(Active ae)
{
return ae.windDx > 0 ? ae.vertexTop!.prev!.prev! : ae.vertexTop!.next!.next!;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static bool IsMaxima(Vertex vertex)
{
return ((vertex.flags & VertexFlags.LocalMax) != VertexFlags.None);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static bool IsMaxima(Active ae)
{
return IsMaxima(ae.vertexTop!);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static Active? GetMaximaPair(Active ae)
{
Active? ae2 = ae.nextInAEL;
while (ae2 != null)
{
if (ae2.vertexTop == ae.vertexTop) return ae2; // Found!
ae2 = ae2.nextInAEL;
}
return null;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static Vertex? GetCurrYMaximaVertex_Open(Active ae)
{
Vertex? result = ae.vertexTop;
if (ae.windDx > 0)
while (result!.next!.pt.Y == result.pt.Y &&
((result.flags & (VertexFlags.OpenEnd |
VertexFlags.LocalMax)) == VertexFlags.None))
result = result.next;
else
while (result!.prev!.pt.Y == result.pt.Y &&
((result.flags & (VertexFlags.OpenEnd |
VertexFlags.LocalMax)) == VertexFlags.None))
result = result.prev;
if (!IsMaxima(result)) result = null; // not a maxima
return result;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static Vertex? GetCurrYMaximaVertex(Active ae)
{
Vertex? result = ae.vertexTop;
if (ae.windDx > 0)
while (result!.next!.pt.Y == result.pt.Y) result = result.next;
else
while (result!.prev!.pt.Y == result.pt.Y) result = result.prev;
if (!IsMaxima(result)) result = null; // not a maxima
return result;
}
private struct IntersectListSort : IComparer<IntersectNode>
{
public readonly int Compare(IntersectNode a, IntersectNode b)
{
if (a.pt.Y != b.pt.Y) return (a.pt.Y > b.pt.Y) ? -1 : 1;
if (a.pt.X == b.pt.X) return 0;
return (a.pt.X < b.pt.X) ? -1 : 1;
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void SetSides(OutRec outrec, Active startEdge, Active endEdge)
{
outrec.frontEdge = startEdge;
outrec.backEdge = endEdge;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void SwapOutrecs(Active ae1, Active ae2)
{
OutRec? or1 = ae1.outrec; // at least one edge has
OutRec? or2 = ae2.outrec; // an assigned outrec
if (or1 == or2)
{
Active? ae = or1!.frontEdge;
or1.frontEdge = or1.backEdge;
or1.backEdge = ae;
return;
}
if (or1 != null)
{
if (ae1 == or1.frontEdge)
or1.frontEdge = ae2;
else
or1.backEdge = ae2;
}
if (or2 != null)
{
if (ae2 == or2.frontEdge)
or2.frontEdge = ae1;
else
or2.backEdge = ae1;
}
ae1.outrec = or2;
ae2.outrec = or1;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void SetOwner(OutRec outrec, OutRec newOwner)
{
//precondition1: new_owner is never null
while (newOwner.owner != null && newOwner.owner.pts == null)
newOwner.owner = newOwner.owner.owner;
//make sure that outrec isn't an owner of newOwner
OutRec? tmp = newOwner;
while (tmp != null && tmp != outrec)
tmp = tmp.owner;
if (tmp != null)
newOwner.owner = outrec.owner;
outrec.owner = newOwner;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static double Area(OutPt op)
{
// https://en.wikipedia.org/wiki/Shoelace_formula
double area = 0.0;
OutPt op2 = op;
do
{
area += (double) (op2.prev.pt.Y + op2.pt.Y) *
(op2.prev.pt.X - op2.pt.X);
op2 = op2.next!;
} while (op2 != op);
return area * 0.5;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static double AreaTriangle(Point64 pt1, Point64 pt2, Point64 pt3)
{
return (double) (pt3.Y + pt1.Y) * (pt3.X - pt1.X) +
(double) (pt1.Y + pt2.Y) * (pt1.X - pt2.X) +
(double) (pt2.Y + pt3.Y) * (pt2.X - pt3.X);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static OutRec? GetRealOutRec(OutRec? outRec)
{
while ((outRec != null) && (outRec.pts == null))
outRec = outRec.owner;
return outRec;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static bool IsValidOwner(OutRec? outRec, OutRec? testOwner)
{
while ((testOwner != null) && (testOwner != outRec))
testOwner = testOwner.owner;
return testOwner == null;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void UncoupleOutRec(Active ae)
{
OutRec? outrec = ae.outrec;
if (outrec == null) return;
outrec.frontEdge!.outrec = null;
outrec.backEdge!.outrec = null;
outrec.frontEdge = null;
outrec.backEdge = null;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static bool OutrecIsAscending(Active hotEdge)
{
return (hotEdge == hotEdge.outrec!.frontEdge);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void SwapFrontBackSides(OutRec outrec)
{
// while this proc. is needed for open paths
// it's almost never needed for closed paths
Active ae2 = outrec.frontEdge!;
outrec.frontEdge = outrec.backEdge;
outrec.backEdge = ae2;
outrec.pts = outrec.pts!.next;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static bool EdgesAdjacentInAEL(IntersectNode inode)
{
return (inode.edge1.nextInAEL == inode.edge2) || (inode.edge1.prevInAEL == inode.edge2);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected void ClearSolutionOnly()
{
while (_actives != null) DeleteFromAEL(_actives);
_scanlineList.Clear();
DisposeIntersectNodes();
_outrecList.Clear();
_horzSegList.Clear();
_horzJoinList.Clear();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Clear()
{
ClearSolutionOnly();
_minimaList.Clear();
_vertexList.Clear();
_currentLocMin = 0;
_isSortedMinimaList = false;
_hasOpenPaths = false;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected void Reset()
{
if (!_isSortedMinimaList)
{
_minimaList.Sort(new LocMinSorter());
_isSortedMinimaList = true;
}
_scanlineList.EnsureCapacity(_minimaList.Count);
for (int i = _minimaList.Count - 1; i >= 0; i--)
_scanlineList.Add(_minimaList[i].vertex.pt.Y);
_currentBotY = 0;
_currentLocMin = 0;
_actives = null;
_sel = null;
_succeeded = true;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void InsertScanline(long y)
{
int index = _scanlineList.BinarySearch(y);
if (index >= 0) return;
index = ~index;
_scanlineList.Insert(index, y);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool PopScanline(out long y)
{
int cnt = _scanlineList.Count - 1;
if (cnt < 0)
{
y = 0;
return false;
}
y = _scanlineList[cnt];
_scanlineList.RemoveAt(cnt--);
while (cnt >= 0 && y == _scanlineList[cnt])
_scanlineList.RemoveAt(cnt--);
return true;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool HasLocMinAtY(long y)
{
return (_currentLocMin < _minimaList.Count && _minimaList[_currentLocMin].vertex.pt.Y == y);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private LocalMinima PopLocalMinima()
{
return _minimaList[_currentLocMin++];
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void AddSubject(Path64 path)
{
AddPath(path, PathType.Subject);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void AddOpenSubject(Path64 path)
{
AddPath(path, PathType.Subject, true);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void AddClip(Path64 path)
{
AddPath(path, PathType.Clip);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected void AddPath(Path64 path, PathType polytype, bool isOpen = false)
{
Paths64 tmp = new Paths64(1) { path };
AddPaths(tmp, polytype, isOpen);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected void AddPaths(Paths64 paths, PathType polytype, bool isOpen = false)
{
if (isOpen) _hasOpenPaths = true;
_isSortedMinimaList = false;
ClipperEngine.AddPathsToVertexList(paths, polytype, isOpen, _minimaList, _vertexList);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected void AddReuseableData(ReuseableDataContainer64 reuseableData)
{
if (reuseableData._minimaList.Count == 0) return;
// nb: reuseableData will continue to own the vertices, so it's important
// that the reuseableData object isn't destroyed before the Clipper object
// that's using the data.
_isSortedMinimaList = false;
foreach (LocalMinima lm in reuseableData._minimaList)
{
_minimaList.Add(new LocalMinima(lm.vertex, lm.polytype, lm.isOpen));
if (lm.isOpen) _hasOpenPaths = true;
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool IsContributingClosed(Active ae)
{
switch (_fillrule)
{
case FillRule.Positive:
if (ae.windCount != 1) return false;
break;
case FillRule.Negative:
if (ae.windCount != -1) return false;
break;
case FillRule.NonZero:
if (Math.Abs(ae.windCount) != 1) return false;
break;
}
switch (_cliptype)
{
case ClipType.Intersection:
return _fillrule switch
{
FillRule.Positive => ae.windCount2 > 0,
FillRule.Negative => ae.windCount2 < 0,
_ => ae.windCount2 != 0
};
case ClipType.Union:
return _fillrule switch
{
FillRule.Positive => ae.windCount2 <= 0,
FillRule.Negative => ae.windCount2 >= 0,
_ => ae.windCount2 == 0
};
case ClipType.Difference:
bool result = _fillrule switch
{
FillRule.Positive => (ae.windCount2 <= 0),
FillRule.Negative => (ae.windCount2 >= 0),
_ => (ae.windCount2 == 0)
};
return (GetPolyType(ae) == PathType.Subject) ? result : !result;
case ClipType.Xor:
return true; // XOr is always contributing unless open
default:
return false;
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool IsContributingOpen(Active ae)
{
bool isInClip, isInSubj;
switch (_fillrule)
{
case FillRule.Positive:
isInSubj = ae.windCount > 0;
isInClip = ae.windCount2 > 0;
break;
case FillRule.Negative:
isInSubj = ae.windCount < 0;
isInClip = ae.windCount2 < 0;
break;
default:
isInSubj = ae.windCount != 0;
isInClip = ae.windCount2 != 0;
break;
}
bool result = _cliptype switch
{
ClipType.Intersection => isInClip,
ClipType.Union => !isInSubj && !isInClip,
_ => !isInClip
};
return result;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void SetWindCountForClosedPathEdge(Active ae)
{
// Wind counts refer to polygon regions not edges, so here an edge's WindCnt
// indicates the higher of the wind counts for the two regions touching the
// edge. (nb: Adjacent regions can only ever have their wind counts differ by
// one. Also, open paths have no meaningful wind directions or counts.)
Active? ae2 = ae.prevInAEL;
// find the nearest closed path edge of the same PolyType in AEL (heading left)
PathType pt = GetPolyType(ae);
while (ae2 != null && (GetPolyType(ae2) != pt || IsOpen(ae2))) ae2 = ae2.prevInAEL;
if (ae2 == null)
{
ae.windCount = ae.windDx;
ae2 = _actives;
}
else if (_fillrule == FillRule.EvenOdd)
{
ae.windCount = ae.windDx;
ae.windCount2 = ae2.windCount2;
ae2 = ae2.nextInAEL;
}
else
{
// NonZero, positive, or negative filling here ...
// when e2's WindCnt is in the SAME direction as its WindDx,
// then polygon will fill on the right of 'e2' (and 'e' will be inside)
// nb: neither e2.WindCnt nor e2.WindDx should ever be 0.
if (ae2.windCount * ae2.windDx < 0)
{
// opposite directions so 'ae' is outside 'ae2' ...
if (Math.Abs(ae2.windCount) > 1)
{
// outside prev poly but still inside another.
if (ae2.windDx * ae.windDx < 0)
// reversing direction so use the same WC
ae.windCount = ae2.windCount;
else
// otherwise keep 'reducing' the WC by 1 (i.e. towards 0) ...
ae.windCount = ae2.windCount + ae.windDx;
}
else
// now outside all polys of same polytype so set own WC ...
ae.windCount = (IsOpen(ae) ? 1 : ae.windDx);
}
else
{
//'ae' must be inside 'ae2'
if (ae2.windDx * ae.windDx < 0)
// reversing direction so use the same WC
ae.windCount = ae2.windCount;
else
// otherwise keep 'increasing' the WC by 1 (i.e. away from 0) ...
ae.windCount = ae2.windCount + ae.windDx;
}
ae.windCount2 = ae2.windCount2;
ae2 = ae2.nextInAEL; // i.e. get ready to calc WindCnt2
}
// update windCount2 ...
if (_fillrule == FillRule.EvenOdd)
while (ae2 != ae)
{
if (GetPolyType(ae2!) != pt && !IsOpen(ae2!))
ae.windCount2 = (ae.windCount2 == 0 ? 1 : 0);
ae2 = ae2!.nextInAEL;
}
else
while (ae2 != ae)
{
if (GetPolyType(ae2!) != pt && !IsOpen(ae2!))
ae.windCount2 += ae2!.windDx;
ae2 = ae2!.nextInAEL;
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void SetWindCountForOpenPathEdge(Active ae)
{
Active? ae2 = _actives;
if (_fillrule == FillRule.EvenOdd)
{
int cnt1 = 0, cnt2 = 0;
while (ae2 != ae)
{
if (GetPolyType(ae2!) == PathType.Clip)
cnt2++;
else if (!IsOpen(ae2!))
cnt1++;
ae2 = ae2!.nextInAEL;
}
ae.windCount = (IsOdd(cnt1) ? 1 : 0);
ae.windCount2 = (IsOdd(cnt2) ? 1 : 0);
}
else
{
while (ae2 != ae)
{
if (GetPolyType(ae2!) == PathType.Clip)
ae.windCount2 += ae2!.windDx;
else if (!IsOpen(ae2!))
ae.windCount += ae2!.windDx;
ae2 = ae2!.nextInAEL;
}
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static bool IsValidAelOrder(Active resident, Active newcomer)
{
if (newcomer.curX != resident.curX)
return newcomer.curX > resident.curX;
// get the turning direction a1.top, a2.bot, a2.top
double d = InternalClipper.CrossProduct(resident.top, newcomer.bot, newcomer.top);
if (d != 0) return (d < 0);
// edges must be collinear to get here
// for starting open paths, place them according to
// the direction they're about to turn
if (!IsMaxima(resident) && (resident.top.Y > newcomer.top.Y))
{
return InternalClipper.CrossProduct(newcomer.bot,
resident.top, NextVertex(resident).pt) <= 0;
}
if (!IsMaxima(newcomer) && (newcomer.top.Y > resident.top.Y))
{
return InternalClipper.CrossProduct(newcomer.bot,
newcomer.top, NextVertex(newcomer).pt) >= 0;
}
long y = newcomer.bot.Y;
bool newcomerIsLeft = newcomer.isLeftBound;
if (resident.bot.Y != y || resident.localMin.vertex.pt.Y != y)
return newcomer.isLeftBound;
// resident must also have just been inserted
if (resident.isLeftBound != newcomerIsLeft)
return newcomerIsLeft;
if (InternalClipper.IsCollinear(PrevPrevVertex(resident).pt,
resident.bot, resident.top)) return true;
// compare turning direction of the alternate bound
return (InternalClipper.CrossProduct(PrevPrevVertex(resident).pt,
newcomer.bot, PrevPrevVertex(newcomer).pt) > 0) == newcomerIsLeft;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void InsertLeftEdge(Active ae)
{
if (_actives == null)
{
ae.prevInAEL = null;
ae.nextInAEL = null;
_actives = ae;
}
else if (!IsValidAelOrder(_actives, ae))
{
ae.prevInAEL = null;
ae.nextInAEL = _actives;
_actives.prevInAEL = ae;
_actives = ae;
}
else
{
Active ae2 = _actives;
while (ae2.nextInAEL != null && IsValidAelOrder(ae2.nextInAEL, ae))
ae2 = ae2.nextInAEL;
//don't separate joined edges
if (ae2.joinWith == JoinWith.Right) ae2 = ae2.nextInAEL!;
ae.nextInAEL = ae2.nextInAEL;
if (ae2.nextInAEL != null) ae2.nextInAEL.prevInAEL = ae;
ae.prevInAEL = ae2;
ae2.nextInAEL = ae;
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void InsertRightEdge(Active ae, Active ae2)
{
ae2.nextInAEL = ae.nextInAEL;
if (ae.nextInAEL != null) ae.nextInAEL.prevInAEL = ae2;
ae2.prevInAEL = ae;
ae.nextInAEL = ae2;
}
private void InsertLocalMinimaIntoAEL(long botY)
{
// Add any local minima (if any) at BotY ...
// NB horizontal local minima edges should contain locMin.vertex.prev
while (HasLocMinAtY(botY))
{
LocalMinima localMinima = PopLocalMinima();
Active? leftBound;
if ((localMinima.vertex.flags & VertexFlags.OpenStart) != VertexFlags.None)
{
leftBound = null;
}
else
{
leftBound = new Active
{
bot = localMinima.vertex.pt,
curX = localMinima.vertex.pt.X,
windDx = -1,
vertexTop = localMinima.vertex.prev,
top = localMinima.vertex.prev!.pt,
outrec = null,
localMin = localMinima
};
SetDx(leftBound);
}
Active? rightBound;
if ((localMinima.vertex.flags & VertexFlags.OpenEnd) != VertexFlags.None)
{
rightBound = null;
}
else
{
rightBound = new Active
{
bot = localMinima.vertex.pt,
curX = localMinima.vertex.pt.X,
windDx = 1,
vertexTop = localMinima.vertex.next, // i.e. ascending
top = localMinima.vertex.next!.pt,
outrec = null,
localMin = localMinima
};
SetDx(rightBound);
}
// Currently LeftB is just the descending bound and RightB is the ascending.
// Now if the LeftB isn't on the left of RightB then we need swap them.
if (leftBound != null && rightBound != null)
{
if (IsHorizontal(leftBound))
{
if (IsHeadingRightHorz(leftBound)) SwapActives(ref leftBound, ref rightBound);
}
else if (IsHorizontal(rightBound))
{
if (IsHeadingLeftHorz(rightBound)) SwapActives(ref leftBound, ref rightBound);
}
else if (leftBound.dx < rightBound.dx)
SwapActives(ref leftBound, ref rightBound);
//so when leftBound has windDx == 1, the polygon will be oriented
//counter-clockwise in Cartesian coords (clockwise with inverted Y).
}
else if (leftBound == null)
{
leftBound = rightBound;
rightBound = null;
}
bool contributing;
leftBound!.isLeftBound = true;
InsertLeftEdge(leftBound);
if (IsOpen(leftBound))
{
SetWindCountForOpenPathEdge(leftBound);
contributing = IsContributingOpen(leftBound);
}
else
{
SetWindCountForClosedPathEdge(leftBound);
contributing = IsContributingClosed(leftBound);
}
if (rightBound != null)
{
rightBound.windCount = leftBound.windCount;
rightBound.windCount2 = leftBound.windCount2;
InsertRightEdge(leftBound, rightBound); ///////
if (contributing)
{
AddLocalMinPoly(leftBound, rightBound, leftBound.bot, true);
if (!IsHorizontal(leftBound))
CheckJoinLeft(leftBound, leftBound.bot);
}
while (rightBound.nextInAEL != null &&
IsValidAelOrder(rightBound.nextInAEL, rightBound))
{
IntersectEdges(rightBound, rightBound.nextInAEL, rightBound.bot);
SwapPositionsInAEL(rightBound, rightBound.nextInAEL);
}
if (IsHorizontal(rightBound))
PushHorz(rightBound);
else
{
CheckJoinRight(rightBound, rightBound.bot);
InsertScanline(rightBound.top.Y);
}
}
else if (contributing)
StartOpenPath(leftBound, leftBound.bot);
if (IsHorizontal(leftBound))
PushHorz(leftBound);
else
InsertScanline(leftBound.top.Y);
} // while (HasLocMinAtY())
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void PushHorz(Active ae)
{
ae.nextInSEL = _sel;
_sel = ae;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool PopHorz(out Active? ae)
{
ae = _sel;
if (_sel == null) return false;
_sel = _sel.nextInSEL;
return true;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private OutPt AddLocalMinPoly(Active ae1, Active ae2, Point64 pt, bool isNew = false)
{
OutRec outrec = NewOutRec();
ae1.outrec = outrec;
ae2.outrec = outrec;
if (IsOpen(ae1))
{
outrec.owner = null;
outrec.isOpen = true;
if (ae1.windDx > 0)
SetSides(outrec, ae1, ae2);
else
SetSides(outrec, ae2, ae1);
}
else
{
outrec.isOpen = false;
Active? prevHotEdge = GetPrevHotEdge(ae1);
// e.windDx is the winding direction of the **input** paths
// and unrelated to the winding direction of output polygons.
// Output orientation is determined by e.outrec.frontE which is
// the ascending edge (see AddLocalMinPoly).
if (prevHotEdge != null)
{
if (_using_polytree)
SetOwner(outrec, prevHotEdge.outrec!);
outrec.owner = prevHotEdge.outrec;
if (OutrecIsAscending(prevHotEdge) == isNew)
SetSides(outrec, ae2, ae1);
else
SetSides(outrec, ae1, ae2);
}
else
{
outrec.owner = null;
if (isNew)
SetSides(outrec, ae1, ae2);
else
SetSides(outrec, ae2, ae1);
}
}
OutPt op = new OutPt(pt, outrec);
outrec.pts = op;
return op;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private OutPt? AddLocalMaxPoly(Active ae1, Active ae2, Point64 pt)
{
if (IsJoined(ae1)) Split(ae1, pt);
if (IsJoined(ae2)) Split(ae2, pt);
if (IsFront(ae1) == IsFront(ae2))
{
if (IsOpenEnd(ae1))
SwapFrontBackSides(ae1.outrec!);
else if (IsOpenEnd(ae2))
SwapFrontBackSides(ae2.outrec!);
else
{
_succeeded = false;
return null;
}
}
OutPt result = AddOutPt(ae1, pt);
if (ae1.outrec == ae2.outrec)
{
OutRec outrec = ae1.outrec!;
outrec.pts = result;
if (_using_polytree)
{
Active? e = GetPrevHotEdge(ae1);
if (e == null)
outrec.owner = null;
else
SetOwner(outrec, e.outrec!);
// nb: outRec.owner here is likely NOT the real
// owner but this will be fixed in DeepCheckOwner()
}
UncoupleOutRec(ae1);
}
// and to preserve the winding orientation of outrec ...
else if (IsOpen(ae1))
{
if (ae1.windDx < 0)
JoinOutrecPaths(ae1, ae2);
else
JoinOutrecPaths(ae2, ae1);
}
else if (ae1.outrec!.idx < ae2.outrec!.idx)
JoinOutrecPaths(ae1, ae2);
else
JoinOutrecPaths(ae2, ae1);
return result;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void JoinOutrecPaths(Active ae1, Active ae2)
{
// join ae2 outrec path onto ae1 outrec path and then delete ae2 outrec path
// pointers. (NB Only very rarely do the joining ends share the same coords.)
OutPt p1Start = ae1.outrec!.pts!;
OutPt p2Start = ae2.outrec!.pts!;
OutPt p1End = p1Start.next!;
OutPt p2End = p2Start.next!;
if (IsFront(ae1))
{
p2End.prev = p1Start;
p1Start.next = p2End;
p2Start.next = p1End;
p1End.prev = p2Start;
ae1.outrec.pts = p2Start;
// nb: if IsOpen(e1) then e1 & e2 must be a 'maximaPair'
ae1.outrec.frontEdge = ae2.outrec.frontEdge;
if (ae1.outrec.frontEdge != null)
ae1.outrec.frontEdge!.outrec = ae1.outrec;
}
else
{
p1End.prev = p2Start;
p2Start.next = p1End;
p1Start.next = p2End;
p2End.prev = p1Start;
ae1.outrec.backEdge = ae2.outrec.backEdge;
if (ae1.outrec.backEdge != null)
ae1.outrec.backEdge!.outrec = ae1.outrec;
}
// after joining, the ae2.OutRec must contains no vertices ...
ae2.outrec.frontEdge = null;
ae2.outrec.backEdge = null;
ae2.outrec.pts = null;
SetOwner(ae2.outrec, ae1.outrec);
if (IsOpenEnd(ae1))
{
ae2.outrec.pts = ae1.outrec.pts;
ae1.outrec.pts = null;
}
// and ae1 and ae2 are maxima and are about to be dropped from the Actives list.
ae1.outrec = null;
ae2.outrec = null;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static OutPt AddOutPt(Active ae, Point64 pt)
{
// Outrec.OutPts: a circular doubly-linked-list of POutPt where ...
// opFront[.Prev]* ~~~> opBack & opBack == opFront.Next
OutRec outrec = ae.outrec!;
bool toFront = IsFront(ae);
OutPt opFront = outrec.pts!;
OutPt opBack = opFront.next!;
switch (toFront)
{
case true when (pt == opFront.pt):
return opFront;
case false when (pt == opBack.pt):
return opBack;
}
OutPt newOp = new OutPt(pt, outrec);
opBack.prev = newOp;
newOp.prev = opFront;
newOp.next = opBack;
opFront.next = newOp;
if (toFront) outrec.pts = newOp;
return newOp;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private OutRec NewOutRec()
{
OutRec result = new OutRec
{
idx = _outrecList.Count
};
_outrecList.Add(result);
return result;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private OutPt StartOpenPath(Active ae, Point64 pt)
{
OutRec outrec = NewOutRec();
outrec.isOpen = true;
if (ae.windDx > 0)
{
outrec.frontEdge = ae;
outrec.backEdge = null;
}
else
{
outrec.frontEdge = null;
outrec.backEdge = ae;
}
ae.outrec = outrec;
OutPt op = new OutPt(pt, outrec);
outrec.pts = op;
return op;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void UpdateEdgeIntoAEL(Active ae)
{
ae.bot = ae.top;
ae.vertexTop = NextVertex(ae);
ae.top = ae.vertexTop!.pt;
ae.curX = ae.bot.X;
SetDx(ae);
if (IsJoined(ae)) Split(ae, ae.bot);
if (IsHorizontal(ae))
{
if (!IsOpen(ae)) TrimHorz(ae, PreserveCollinear);
return;
}
InsertScanline(ae.top.Y);
CheckJoinLeft(ae, ae.bot);
CheckJoinRight(ae, ae.bot, true); // (#500)
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static Active? FindEdgeWithMatchingLocMin(Active e)
{
Active? result = e.nextInAEL;
while (result != null)
{
if (result.localMin == e.localMin) return result;
if (!IsHorizontal(result) && e.bot != result.bot) result = null;
else result = result.nextInAEL;
}
result = e.prevInAEL;
while (result != null)
{
if (result.localMin == e.localMin) return result;
if (!IsHorizontal(result) && e.bot != result.bot) return null;
result = result.prevInAEL;
}
return result;
}
private void IntersectEdges(Active ae1, Active ae2, Point64 pt)
{
OutPt? resultOp = null;
// MANAGE OPEN PATH INTERSECTIONS SEPARATELY ...
if (_hasOpenPaths && (IsOpen(ae1) || IsOpen(ae2)))
{
if (IsOpen(ae1) && IsOpen(ae2)) return;
// the following line avoids duplicating quite a bit of code
if (IsOpen(ae2)) SwapActives(ref ae1, ref ae2);
if (IsJoined(ae2)) Split(ae2, pt); // needed for safety
if (_cliptype == ClipType.Union)
{
if (!IsHotEdge(ae2)) return;
}
else if (ae2.localMin.polytype == PathType.Subject) return;
switch (_fillrule)
{
case FillRule.Positive:
if (ae2.windCount != 1) return;
break;
case FillRule.Negative:
if (ae2.windCount != -1) return;
break;
default:
if (Math.Abs(ae2.windCount) != 1) return;
break;
}
// toggle contribution ...
if (IsHotEdge(ae1))
{
resultOp = AddOutPt(ae1, pt);
#if USINGZ
SetZ(ae1, ae2, ref resultOp.pt);
#endif
if (IsFront(ae1))
ae1.outrec!.frontEdge = null;
else
ae1.outrec!.backEdge = null;
ae1.outrec = null;
}
// horizontal edges can pass under open paths at a LocMins
else if (pt == ae1.localMin.vertex.pt &&
!IsOpenEnd(ae1.localMin.vertex))
{
// find the other side of the LocMin and
// if it's 'hot' join up with it ...
Active? ae3 = FindEdgeWithMatchingLocMin(ae1);
if (ae3 != null && IsHotEdge(ae3))
{
ae1.outrec = ae3.outrec;
if (ae1.windDx > 0)
SetSides(ae3.outrec!, ae1, ae3);
else
SetSides(ae3.outrec!, ae3, ae1);
return;
}
resultOp = StartOpenPath(ae1, pt);
}
else
resultOp = StartOpenPath(ae1, pt);
#if USINGZ
SetZ(ae1, ae2, ref resultOp.pt);
#endif
return;
}
// MANAGING CLOSED PATHS FROM HERE ON
if (IsJoined(ae1)) Split(ae1, pt);
if (IsJoined(ae2)) Split(ae2, pt);
// UPDATE WINDING COUNTS...
int oldE1WindCount, oldE2WindCount;
if (ae1.localMin.polytype == ae2.localMin.polytype)
{
if (_fillrule == FillRule.EvenOdd)
{
oldE1WindCount = ae1.windCount;
ae1.windCount = ae2.windCount;
ae2.windCount = oldE1WindCount;
}
else
{
if (ae1.windCount + ae2.windDx == 0)
ae1.windCount = -ae1.windCount;
else
ae1.windCount += ae2.windDx;
if (ae2.windCount - ae1.windDx == 0)
ae2.windCount = -ae2.windCount;
else
ae2.windCount -= ae1.windDx;
}
}
else
{
if (_fillrule != FillRule.EvenOdd)
ae1.windCount2 += ae2.windDx;
else
ae1.windCount2 = (ae1.windCount2 == 0 ? 1 : 0);
if (_fillrule != FillRule.EvenOdd)
ae2.windCount2 -= ae1.windDx;
else
ae2.windCount2 = (ae2.windCount2 == 0 ? 1 : 0);
}
switch (_fillrule)
{
case FillRule.Positive:
oldE1WindCount = ae1.windCount;
oldE2WindCount = ae2.windCount;
break;
case FillRule.Negative:
oldE1WindCount = -ae1.windCount;
oldE2WindCount = -ae2.windCount;
break;
default:
oldE1WindCount = Math.Abs(ae1.windCount);
oldE2WindCount = Math.Abs(ae2.windCount);
break;
}
bool e1WindCountIs0or1 = oldE1WindCount == 0 || oldE1WindCount == 1;
bool e2WindCountIs0or1 = oldE2WindCount == 0 || oldE2WindCount == 1;
if ((!IsHotEdge(ae1) && !e1WindCountIs0or1) ||
(!IsHotEdge(ae2) && !e2WindCountIs0or1)) return;
// NOW PROCESS THE INTERSECTION ...
// if both edges are 'hot' ...
if (IsHotEdge(ae1) && IsHotEdge(ae2))
{
if ((oldE1WindCount != 0 && oldE1WindCount != 1) || (oldE2WindCount != 0 && oldE2WindCount != 1) ||
(ae1.localMin.polytype != ae2.localMin.polytype && _cliptype != ClipType.Xor))
{
resultOp = AddLocalMaxPoly(ae1, ae2, pt);
#if USINGZ
if (resultOp != null)
SetZ(ae1, ae2, ref resultOp.pt);
#endif
}
else if (IsFront(ae1) || (ae1.outrec == ae2.outrec))
{
// this 'else if' condition isn't strictly needed but
// it's sensible to split polygons that only touch at
// a common vertex (not at common edges).
resultOp = AddLocalMaxPoly(ae1, ae2, pt);
#if USINGZ
OutPt op2 = AddLocalMinPoly(ae1, ae2, pt);
if (resultOp != null)
SetZ(ae1, ae2, ref resultOp.pt);
SetZ(ae1, ae2, ref op2.pt);
#else
AddLocalMinPoly(ae1, ae2, pt);
#endif
}
else
{
// can't treat as maxima & minima
resultOp = AddOutPt(ae1, pt);
#if USINGZ
OutPt op2 = AddOutPt(ae2, pt);
SetZ(ae1, ae2, ref resultOp.pt);
SetZ(ae1, ae2, ref op2.pt);
#else
AddOutPt(ae2, pt);
#endif
SwapOutrecs(ae1, ae2);
}
}
// if one or other edge is 'hot' ...
else if (IsHotEdge(ae1))
{
resultOp = AddOutPt(ae1, pt);
#if USINGZ
SetZ(ae1, ae2, ref resultOp.pt);
#endif
SwapOutrecs(ae1, ae2);
}
else if (IsHotEdge(ae2))
{
resultOp = AddOutPt(ae2, pt);
#if USINGZ
SetZ(ae1, ae2, ref resultOp.pt);
#endif
SwapOutrecs(ae1, ae2);
}
// neither edge is 'hot'
else
{
long e1Wc2, e2Wc2;
switch (_fillrule)
{
case FillRule.Positive:
e1Wc2 = ae1.windCount2;
e2Wc2 = ae2.windCount2;
break;
case FillRule.Negative:
e1Wc2 = -ae1.windCount2;
e2Wc2 = -ae2.windCount2;
break;
default:
e1Wc2 = Math.Abs(ae1.windCount2);
e2Wc2 = Math.Abs(ae2.windCount2);
break;
}
if (!IsSamePolyType(ae1, ae2))
{
resultOp = AddLocalMinPoly(ae1, ae2, pt);
#if USINGZ
SetZ(ae1, ae2, ref resultOp.pt);
#endif
}
else if (oldE1WindCount == 1 && oldE2WindCount == 1)
{
resultOp = null;
switch (_cliptype)
{
case ClipType.Union:
if (e1Wc2 > 0 && e2Wc2 > 0) return;
resultOp = AddLocalMinPoly(ae1, ae2, pt);
break;
case ClipType.Difference:
if (((GetPolyType(ae1) == PathType.Clip) && (e1Wc2 > 0) && (e2Wc2 > 0)) ||
((GetPolyType(ae1) == PathType.Subject) && (e1Wc2 <= 0) && (e2Wc2 <= 0)))
{
resultOp = AddLocalMinPoly(ae1, ae2, pt);
}
break;
case ClipType.Xor:
resultOp = AddLocalMinPoly(ae1, ae2, pt);
break;
default: // ClipType.Intersection:
if (e1Wc2 <= 0 || e2Wc2 <= 0) return;
resultOp = AddLocalMinPoly(ae1, ae2, pt);
break;
}
#if USINGZ
if (resultOp != null) SetZ(ae1, ae2, ref resultOp.pt);
#endif
}
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void DeleteFromAEL(Active ae)
{
Active? prev = ae.prevInAEL;
Active? next = ae.nextInAEL;
if (prev == null && next == null && (ae != _actives)) return; // already deleted
if (prev != null)
prev.nextInAEL = next;
else
_actives = next;
if (next != null) next.prevInAEL = prev;
// delete &ae;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void AdjustCurrXAndCopyToSEL(long topY)
{
Active? ae = _actives;
_sel = ae;
while (ae != null)
{
ae.prevInSEL = ae.prevInAEL;
ae.nextInSEL = ae.nextInAEL;
ae.jump = ae.nextInSEL;
ae.curX = ae.joinWith == JoinWith.Left ? ae.prevInAEL!.curX : // this also avoids complications
TopX(ae, topY);
// NB don't update ae.curr.Y yet (see AddNewIntersectNode)
ae = ae.nextInAEL;
}
}
protected void ExecuteInternal(ClipType ct, FillRule fillRule)
{
if (ct == ClipType.NoClip) return;
_fillrule = fillRule;
_cliptype = ct;
Reset();
if (!PopScanline(out long y)) return;
while (_succeeded)
{
InsertLocalMinimaIntoAEL(y);
Active? ae;
while (PopHorz(out ae)) DoHorizontal(ae!);
if (_horzSegList.Count > 0)
{
ConvertHorzSegsToJoins();
_horzSegList.Clear();
}
_currentBotY = y; // bottom of scanbeam
if (!PopScanline(out y))
break; // y new top of scanbeam
DoIntersections(y);
DoTopOfScanbeam(y);
while (PopHorz(out ae)) DoHorizontal(ae!);
}
if (_succeeded) ProcessHorzJoins();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void DoIntersections(long topY)
{
if (!BuildIntersectList(topY)) return;
ProcessIntersectList();
DisposeIntersectNodes();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void DisposeIntersectNodes()
{
_intersectList.Clear();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void AddNewIntersectNode(Active ae1, Active ae2, long topY)
{
if (!InternalClipper.GetSegmentIntersectPt(
ae1.bot, ae1.top, ae2.bot, ae2.top, out Point64 ip))
ip = new Point64(ae1.curX, topY);
if (ip.Y > _currentBotY || ip.Y < topY)
{
double absDx1 = Math.Abs(ae1.dx);
double absDx2 = Math.Abs(ae2.dx);
switch (absDx1 > 100)
{
case true when absDx2 > 100:
{
if (absDx1 > absDx2)
ip = InternalClipper.GetClosestPtOnSegment(ip, ae1.bot, ae1.top);
else
ip = InternalClipper.GetClosestPtOnSegment(ip, ae2.bot, ae2.top);
break;
}
case true:
ip = InternalClipper.GetClosestPtOnSegment(ip, ae1.bot, ae1.top);
break;
default:
{
if (absDx2 > 100)
ip = InternalClipper.GetClosestPtOnSegment(ip, ae2.bot, ae2.top);
else
{
if (ip.Y < topY) ip.Y = topY;
else ip.Y = _currentBotY;
if (absDx1 < absDx2) ip.X = TopX(ae1, ip.Y);
else ip.X = TopX(ae2, ip.Y);
}
break;
}
}
}
IntersectNode node = new IntersectNode(ip, ae1, ae2);
_intersectList.Add(node);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static Active? ExtractFromSEL(Active ae)
{
Active? res = ae.nextInSEL;
if (res != null)
res.prevInSEL = ae.prevInSEL;
ae.prevInSEL!.nextInSEL = res;
return res;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void Insert1Before2InSEL(Active ae1, Active ae2)
{
ae1.prevInSEL = ae2.prevInSEL;
if (ae1.prevInSEL != null)
ae1.prevInSEL.nextInSEL = ae1;
ae1.nextInSEL = ae2;
ae2.prevInSEL = ae1;
}
private bool BuildIntersectList(long topY)
{
if (_actives?.nextInAEL == null) return false;
// Calculate edge positions at the top of the current scanbeam, and from this
// we will determine the intersections required to reach these new positions.
AdjustCurrXAndCopyToSEL(topY);
// Find all edge intersections in the current scanbeam using a stable merge
// sort that ensures only adjacent edges are intersecting. Intersect info is
// stored in FIntersectList ready to be processed in ProcessIntersectList.
// Re merge sorts see https://stackoverflow.com/a/46319131/359538
Active? left = _sel;
while (left!.jump != null)
{
Active? prevBase = null;
while (left?.jump != null)
{
Active? currBase = left;
Active? right = left.jump;
Active? lEnd = right;
Active? rEnd = right.jump;
left.jump = rEnd;
while (left != lEnd && right != rEnd)
{
if (right!.curX < left!.curX)
{
Active? tmp = right.prevInSEL!;
for (; ; )
{
AddNewIntersectNode(tmp, right, topY);
if (tmp == left) break;
tmp = tmp.prevInSEL!;
}
tmp = right;
right = ExtractFromSEL(tmp);
lEnd = right;
Insert1Before2InSEL(tmp, left);
if (left != currBase) continue;
currBase = tmp;
currBase.jump = rEnd;
if (prevBase == null) _sel = currBase;
else prevBase.jump = currBase;
}
else left = left.nextInSEL;
}
prevBase = currBase;
left = rEnd;
}
left = _sel;
}
return _intersectList.Count > 0;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void ProcessIntersectList()
{
// We now have a list of intersections required so that edges will be
// correctly positioned at the top of the scanbeam. However, it's important
// that edge intersections are processed from the bottom up, but it's also
// crucial that intersections only occur between adjacent edges.
// First we do a quicksort so intersections proceed in a bottom up order ...
_intersectList.Sort(new IntersectListSort());
// Now as we process these intersections, we must sometimes adjust the order
// to ensure that intersecting edges are always adjacent ...
for (int i = 0; i < _intersectList.Count; ++i)
{
if (!EdgesAdjacentInAEL(_intersectList[i]))
{
int j = i + 1;
while (!EdgesAdjacentInAEL(_intersectList[j])) j++;
// swap
(_intersectList[j], _intersectList[i]) =
(_intersectList[i], _intersectList[j]);
}
IntersectNode node = _intersectList[i];
IntersectEdges(node.edge1, node.edge2, node.pt);
SwapPositionsInAEL(node.edge1, node.edge2);
node.edge1.curX = node.pt.X;
node.edge2.curX = node.pt.X;
CheckJoinLeft(node.edge2, node.pt, true);
CheckJoinRight(node.edge1, node.pt, true);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void SwapPositionsInAEL(Active ae1, Active ae2)
{
// preconditon: ae1 must be immediately to the left of ae2
Active? next = ae2.nextInAEL;
if (next != null) next.prevInAEL = ae1;
Active? prev = ae1.prevInAEL;
if (prev != null) prev.nextInAEL = ae2;
ae2.prevInAEL = prev;
ae2.nextInAEL = ae1;
ae1.prevInAEL = ae2;
ae1.nextInAEL = next;
if (ae2.prevInAEL == null) _actives = ae2;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static bool ResetHorzDirection(Active horz, Vertex? vertexMax,
out long leftX, out long rightX)
{
if (horz.bot.X == horz.top.X)
{
// the horizontal edge is going nowhere ...
leftX = horz.curX;
rightX = horz.curX;
Active? ae = horz.nextInAEL;
while (ae != null && ae.vertexTop != vertexMax)
ae = ae.nextInAEL;
return ae != null;
}
if (horz.curX < horz.top.X)
{
leftX = horz.curX;
rightX = horz.top.X;
return true;
}
leftX = horz.top.X;
rightX = horz.curX;
return false; // right to left
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void TrimHorz(Active horzEdge, bool preserveCollinear)
{
bool wasTrimmed = false;
Point64 pt = NextVertex(horzEdge).pt;
while (pt.Y == horzEdge.top.Y)
{
// always trim 180 deg. spikes (in closed paths)
// but otherwise break if preserveCollinear = true
if (preserveCollinear &&
(pt.X < horzEdge.top.X) != (horzEdge.bot.X < horzEdge.top.X))
break;
horzEdge.vertexTop = NextVertex(horzEdge);
horzEdge.top = pt;
wasTrimmed = true;
if (IsMaxima(horzEdge)) break;
pt = NextVertex(horzEdge).pt;
}
if (wasTrimmed) SetDx(horzEdge); // +/-infinity
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void AddToHorzSegList(OutPt op)
{
if (op.outrec.isOpen) return;
_horzSegList.Add(new HorzSegment(op));
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static OutPt GetLastOp(Active hotEdge)
{
OutRec outrec = hotEdge.outrec!;
return (hotEdge == outrec.frontEdge) ?
outrec.pts! : outrec.pts!.next!;
}
private void DoHorizontal(Active horz)
/*******************************************************************************
* Notes: Horizontal edges (HEs) at scanline intersections (i.e. at the top or *
* bottom of a scanbeam) are processed as if layered.The order in which HEs *
* are processed doesn't matter. HEs intersect with the bottom vertices of *
* other HEs[#] and with non-horizontal edges [*]. Once these intersections *
* are completed, intermediate HEs are 'promoted' to the next edge in their *
* bounds, and they in turn may be intersected[%] by other HEs. *
* *
* eg: 3 horizontals at a scanline: / | / / *
* | / | (HE3)o ========%========== o *
* o ======= o(HE2) / | / / *
* o ============#=========*======*========#=========o (HE1) *
* / | / | / *
*******************************************************************************/
{
bool horzIsOpen = IsOpen(horz);
long Y = horz.bot.Y;
Vertex? vertex_max = horzIsOpen ?
GetCurrYMaximaVertex_Open(horz) :
GetCurrYMaximaVertex(horz);
bool isLeftToRight =
ResetHorzDirection(horz, vertex_max, out long leftX, out long rightX);
if (IsHotEdge(horz))
{
#if USINGZ
OutPt op = AddOutPt(horz, new Point64(horz.curX, Y, horz.bot.Z));
#else
OutPt op = AddOutPt(horz, new Point64(horz.curX, Y));
#endif
AddToHorzSegList(op);
}
for (; ; )
{
// loops through consec. horizontal edges (if open)
Active? ae = isLeftToRight ? horz.nextInAEL : horz.prevInAEL;
while (ae != null)
{
if (ae.vertexTop == vertex_max)
{
// do this first!!
if (IsHotEdge(horz) && IsJoined(ae)) Split(ae, ae.top);
if (IsHotEdge(horz))
{
while (horz.vertexTop != vertex_max)
{
AddOutPt(horz, horz.top);
UpdateEdgeIntoAEL(horz);
}
if (isLeftToRight)
AddLocalMaxPoly(horz, ae, horz.top);
else
AddLocalMaxPoly(ae, horz, horz.top);
}
DeleteFromAEL(ae);
DeleteFromAEL(horz);
return;
}
// if horzEdge is a maxima, keep going until we reach
// its maxima pair, otherwise check for break conditions
Point64 pt;
if (vertex_max != horz.vertexTop || IsOpenEnd(horz))
{
// otherwise stop when 'ae' is beyond the end of the horizontal line
if ((isLeftToRight && ae.curX > rightX) ||
(!isLeftToRight && ae.curX < leftX)) break;
if (ae.curX == horz.top.X && !IsHorizontal(ae))
{
pt = NextVertex(horz).pt;
// to maximize the possibility of putting open edges into
// solutions, we'll only break if it's past HorzEdge's end
if (IsOpen(ae) && !IsSamePolyType(ae, horz) && !IsHotEdge(ae))
{
if ((isLeftToRight && (TopX(ae, pt.Y) > pt.X)) ||
(!isLeftToRight && (TopX(ae, pt.Y) < pt.X))) break;
}
// otherwise for edges at horzEdge's end, only stop when horzEdge's
// outslope is greater than e's slope when heading right or when
// horzEdge's outslope is less than e's slope when heading left.
else if ((isLeftToRight && (TopX(ae, pt.Y) >= pt.X)) ||
(!isLeftToRight && (TopX(ae, pt.Y) <= pt.X))) break;
}
}
pt = new Point64(ae.curX, Y);
if (isLeftToRight)
{
IntersectEdges(horz, ae, pt);
SwapPositionsInAEL(horz, ae);
CheckJoinLeft(ae, pt);
horz.curX = ae.curX;
ae = horz.nextInAEL;
}
else
{
IntersectEdges(ae, horz, pt);
SwapPositionsInAEL(ae, horz);
CheckJoinRight(ae, pt);
horz.curX = ae.curX;
ae = horz.prevInAEL;
}
if (IsHotEdge(horz))
AddToHorzSegList(GetLastOp(horz));
} // we've reached the end of this horizontal
// check if we've finished looping
// through consecutive horizontals
if (horzIsOpen && IsOpenEnd(horz)) // ie open at top
{
if (IsHotEdge(horz))
{
AddOutPt(horz, horz.top);
if (IsFront(horz))
horz.outrec!.frontEdge = null;
else
horz.outrec!.backEdge = null;
horz.outrec = null;
}
DeleteFromAEL(horz);
return;
}
if (NextVertex(horz).pt.Y != horz.top.Y)
break;
//still more horizontals in bound to process ...
if (IsHotEdge(horz))
AddOutPt(horz, horz.top);
UpdateEdgeIntoAEL(horz);
isLeftToRight = ResetHorzDirection(horz,
vertex_max, out leftX, out rightX);
} // end for loop and end of (possible consecutive) horizontals
if (IsHotEdge(horz))
{
OutPt op = AddOutPt(horz, horz.top);
AddToHorzSegList(op);
}
UpdateEdgeIntoAEL(horz); // this is the end of an intermediate horiz.
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void DoTopOfScanbeam(long y)
{
_sel = null; // sel_ is reused to flag horizontals (see PushHorz below)
Active? ae = _actives;
while (ae != null)
{
// NB 'ae' will never be horizontal here
if (ae.top.Y == y)
{
ae.curX = ae.top.X;
if (IsMaxima(ae))
{
ae = DoMaxima(ae); // TOP OF BOUND (MAXIMA)
continue;
}
// INTERMEDIATE VERTEX ...
if (IsHotEdge(ae))
AddOutPt(ae, ae.top);
UpdateEdgeIntoAEL(ae);
if (IsHorizontal(ae))
PushHorz(ae); // horizontals are processed later
}
else // i.e. not the top of the edge
ae.curX = TopX(ae, y);
ae = ae.nextInAEL;
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private Active? DoMaxima(Active ae)
{
Active? prevE = ae.prevInAEL;
Active? nextE = ae.nextInAEL;
if (IsOpenEnd(ae))
{
if (IsHotEdge(ae)) AddOutPt(ae, ae.top);
if (IsHorizontal(ae)) return nextE;
if (IsHotEdge(ae))
{
if (IsFront(ae))
ae.outrec!.frontEdge = null;
else
ae.outrec!.backEdge = null;
ae.outrec = null;
}
DeleteFromAEL(ae);
return nextE;
}
Active? maxPair = GetMaximaPair(ae);
if (maxPair == null) return nextE; // eMaxPair is horizontal
if (IsJoined(ae)) Split(ae, ae.top);
if (IsJoined(maxPair)) Split(maxPair, maxPair.top);
// only non-horizontal maxima here.
// process any edges between maxima pair ...
while (nextE != maxPair)
{
IntersectEdges(ae, nextE!, ae.top);
SwapPositionsInAEL(ae, nextE!);
nextE = ae.nextInAEL;
}
if (IsOpen(ae))
{
if (IsHotEdge(ae))
AddLocalMaxPoly(ae, maxPair, ae.top);
DeleteFromAEL(maxPair);
DeleteFromAEL(ae);
return (prevE != null ? prevE.nextInAEL : _actives);
}
// here ae.nextInAel == ENext == EMaxPair ...
if (IsHotEdge(ae))
AddLocalMaxPoly(ae, maxPair, ae.top);
DeleteFromAEL(ae);
DeleteFromAEL(maxPair);
return (prevE != null ? prevE.nextInAEL : _actives);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static bool IsJoined(Active e)
{
return e.joinWith != JoinWith.None;
}
private void Split(Active e, Point64 currPt)
{
if (e.joinWith == JoinWith.Right)
{
e.joinWith = JoinWith.None;
e.nextInAEL!.joinWith = JoinWith.None;
AddLocalMinPoly(e, e.nextInAEL, currPt, true);
}
else
{
e.joinWith = JoinWith.None;
e.prevInAEL!.joinWith = JoinWith.None;
AddLocalMinPoly(e.prevInAEL, e, currPt, true);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void CheckJoinLeft(Active e,
Point64 pt, bool checkCurrX = false)
{
Active? prev = e.prevInAEL;
if (prev == null ||
!IsHotEdge(e) || !IsHotEdge(prev) ||
IsHorizontal(e) || IsHorizontal(prev) ||
IsOpen(e) || IsOpen(prev)) return;
if ((pt.Y < e.top.Y + 2 || pt.Y < prev.top.Y + 2) && // avoid trivial joins
((e.bot.Y > pt.Y) || (prev.bot.Y > pt.Y))) return; // (#490)
if (checkCurrX)
{
if (Clipper.PerpendicDistFromLineSqrd(pt, prev.bot, prev.top) > 0.25) return;
}
else if (e.curX != prev.curX) return;
if (!InternalClipper.IsCollinear(e.top, pt, prev.top)) return;
if (e.outrec!.idx == prev.outrec!.idx)
AddLocalMaxPoly(prev, e, pt);
else if (e.outrec.idx < prev.outrec.idx)
JoinOutrecPaths(e, prev);
else
JoinOutrecPaths(prev, e);
prev.joinWith = JoinWith.Right;
e.joinWith = JoinWith.Left;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void CheckJoinRight(Active e,
Point64 pt, bool checkCurrX = false)
{
Active? next = e.nextInAEL;
if (next == null ||
!IsHotEdge(e) || !IsHotEdge(next) ||
IsHorizontal(e) || IsHorizontal(next) ||
IsOpen(e) || IsOpen(next)) return;
if ((pt.Y < e.top.Y + 2 || pt.Y < next.top.Y + 2) && // avoid trivial joins
((e.bot.Y > pt.Y) || (next.bot.Y > pt.Y))) return; // (#490)
if (checkCurrX)
{
if (Clipper.PerpendicDistFromLineSqrd(pt, next.bot, next.top) > 0.25) return;
}
else if (e.curX != next.curX) return;
if (!InternalClipper.IsCollinear(e.top, pt, next.top)) return;
if (e.outrec!.idx == next.outrec!.idx)
AddLocalMaxPoly(e, next, pt);
else if (e.outrec.idx < next.outrec.idx)
JoinOutrecPaths(e, next);
else
JoinOutrecPaths(next, e);
e.joinWith = JoinWith.Right;
next.joinWith = JoinWith.Left;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void FixOutRecPts(OutRec outrec)
{
OutPt op = outrec.pts!;
do
{
op.outrec = outrec;
op = op.next!;
} while (op != outrec.pts);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static bool SetHorzSegHeadingForward(HorzSegment hs, OutPt opP, OutPt opN)
{
if (opP.pt.X == opN.pt.X) return false;
if (opP.pt.X < opN.pt.X)
{
hs.leftOp = opP;
hs.rightOp = opN;
hs.leftToRight = true;
}
else
{
hs.leftOp = opN;
hs.rightOp = opP;
hs.leftToRight = false;
}
return true;
}
private static bool UpdateHorzSegment(HorzSegment hs)
{
OutPt op = hs.leftOp!;
OutRec outrec = GetRealOutRec(op.outrec)!;
bool outrecHasEdges = outrec.frontEdge != null;
long curr_y = op.pt.Y;
OutPt opP = op, opN = op;
if (outrecHasEdges)
{
OutPt opA = outrec.pts!, opZ = opA.next!;
while (opP != opZ && opP.prev.pt.Y == curr_y)
opP = opP.prev;
while (opN != opA && opN.next!.pt.Y == curr_y)
opN = opN.next;
}
else
{
while (opP.prev != opN && opP.prev.pt.Y == curr_y)
opP = opP.prev;
while (opN.next != opP && opN.next!.pt.Y == curr_y)
opN = opN.next;
}
bool result =
SetHorzSegHeadingForward(hs, opP, opN) &&
hs.leftOp!.horz == null;
if (result)
hs.leftOp!.horz = hs;
else
hs.rightOp = null; // (for sorting)
return result;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static OutPt DuplicateOp(OutPt op, bool insert_after)
{
OutPt result = new OutPt(op.pt, op.outrec);
if (insert_after)
{
result.next = op.next;
result.next!.prev = result;
result.prev = op;
op.next = result;
}
else
{
result.prev = op.prev;
result.prev.next = result;
result.next = op;
op.prev = result;
}
return result;
}
private static int HorzSegSort(HorzSegment? hs1, HorzSegment? hs2)
{
if (hs1 == null || hs2 == null) return 0;
if (hs1.rightOp == null)
{
return hs2.rightOp == null ? 0 : 1;
}
if (hs2.rightOp == null)
return -1;
return hs1.leftOp!.pt.X.CompareTo(hs2.leftOp!.pt.X);
}
private void ConvertHorzSegsToJoins()
{
int k = 0;
foreach (HorzSegment hs in _horzSegList)
if (UpdateHorzSegment(hs)) k++;
if (k < 2) return;
_horzSegList.Sort(HorzSegSort);
for (int i = 0; i < k -1; i++)
{
HorzSegment hs1 = _horzSegList[i];
// for each HorzSegment, find others that overlap
for (int j = i + 1; j < k; j++)
{
HorzSegment hs2 = _horzSegList[j];
if ((hs2.leftOp!.pt.X >= hs1.rightOp!.pt.X) ||
(hs2.leftToRight == hs1.leftToRight) ||
(hs2.rightOp!.pt.X <= hs1.leftOp!.pt.X)) continue;
long curr_y = hs1.leftOp.pt.Y;
if ((hs1).leftToRight)
{
while (hs1.leftOp.next!.pt.Y == curr_y &&
hs1.leftOp.next.pt.X <= hs2.leftOp.pt.X)
hs1.leftOp = hs1.leftOp.next;
while (hs2.leftOp.prev.pt.Y == curr_y &&
hs2.leftOp.prev.pt.X <= hs1.leftOp.pt.X)
(hs2).leftOp = (hs2).leftOp.prev;
HorzJoin join = new HorzJoin(
DuplicateOp((hs1).leftOp, true),
DuplicateOp((hs2).leftOp, false));
_horzJoinList.Add(join);
}
else
{
while (hs1.leftOp.prev.pt.Y == curr_y &&
hs1.leftOp.prev.pt.X <= hs2.leftOp.pt.X)
hs1.leftOp = hs1.leftOp.prev;
while (hs2.leftOp.next!.pt.Y == curr_y &&
hs2.leftOp.next.pt.X <= (hs1).leftOp.pt.X)
hs2.leftOp = (hs2).leftOp.next;
HorzJoin join = new HorzJoin(
DuplicateOp((hs2).leftOp, true),
DuplicateOp((hs1).leftOp, false));
_horzJoinList.Add(join);
}
}
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static Path64 GetCleanPath(OutPt op)
{
Path64 result = new Path64();
OutPt op2 = op;
while (op2.next != op &&
((op2.pt.X == op2.next!.pt.X && op2.pt.X == op2.prev.pt.X) ||
(op2.pt.Y == op2.next.pt.Y && op2.pt.Y == op2.prev.pt.Y))) op2 = op2.next;
result.Add(op2.pt);
OutPt prevOp = op2;
op2 = op2.next;
while (op2 != op)
{
if ((op2.pt.X != op2.next!.pt.X || op2.pt.X != prevOp.pt.X) &&
(op2.pt.Y != op2.next.pt.Y || op2.pt.Y != prevOp.pt.Y))
{
result.Add(op2.pt);
prevOp = op2;
}
op2 = op2.next;
}
return result;
}
private static PointInPolygonResult PointInOpPolygon(Point64 pt, OutPt op)
{
if (op == op.next || op.prev == op.next)
return PointInPolygonResult.IsOutside;
OutPt op2 = op;
do
{
if (op.pt.Y != pt.Y) break;
op = op.next!;
} while (op != op2);
if (op.pt.Y == pt.Y) // not a proper polygon
return PointInPolygonResult.IsOutside;
// must be above or below to get here
bool isAbove = op.pt.Y < pt.Y, startingAbove = isAbove;
int val = 0;
op2 = op.next!;
while (op2 != op)
{
if (isAbove)
while (op2 != op && op2.pt.Y < pt.Y) op2 = op2.next!;
else
while (op2 != op && op2.pt.Y > pt.Y) op2 = op2.next!;
if (op2 == op) break;
// must have touched or crossed the pt.Y horizontal
// and this must happen an even number of times
if (op2.pt.Y == pt.Y) // touching the horizontal
{
if (op2.pt.X == pt.X || (op2.pt.Y == op2.prev.pt.Y &&
(pt.X < op2.prev.pt.X) != (pt.X < op2.pt.X)))
return PointInPolygonResult.IsOn;
op2 = op2.next!;
if (op2 == op) break;
continue;
}
if (op2.pt.X <= pt.X || op2.prev.pt.X <= pt.X)
{
if ((op2.prev.pt.X < pt.X && op2.pt.X < pt.X))
val = 1 - val; // toggle val
else
{
double d = InternalClipper.CrossProduct(op2.prev.pt, op2.pt, pt);
if (d == 0) return PointInPolygonResult.IsOn;
if ((d < 0) == isAbove) val = 1 - val;
}
}
isAbove = !isAbove;
op2 = op2.next!;
}
if (isAbove == startingAbove) return val == 0 ? PointInPolygonResult.IsOutside : PointInPolygonResult.IsInside;
{
double d = InternalClipper.CrossProduct(op2.prev.pt, op2.pt, pt);
if (d == 0) return PointInPolygonResult.IsOn;
if ((d < 0) == isAbove) val = 1 - val;
}
return val == 0 ? PointInPolygonResult.IsOutside : PointInPolygonResult.IsInside;
}
private static bool Path1InsidePath2(OutPt op1, OutPt op2)
{
// we need to make some accommodation for rounding errors
// so we won't jump if the first vertex is found outside
int outside_cnt = 0;
OutPt op = op1;
do
{
PointInPolygonResult result = PointInOpPolygon(op.pt, op2);
switch (result)
{
case PointInPolygonResult.IsOutside:
++outside_cnt;
break;
case PointInPolygonResult.IsInside:
--outside_cnt;
break;
}
op = op.next!;
} while (op != op1 && Math.Abs(outside_cnt) < 2);
if (Math.Abs(outside_cnt) > 1) return (outside_cnt < 0);
// since path1's location is still equivocal, check its midpoint
Point64 mp = GetBounds(GetCleanPath(op1)).MidPoint();
Path64 path2 = GetCleanPath(op2);
return InternalClipper.PointInPolygon(mp, path2) != PointInPolygonResult.IsOutside;
}
private static void MoveSplits(OutRec fromOr, OutRec toOr)
{
if (fromOr.splits == null) return;
toOr.splits ??= new List<int>();
foreach (int i in fromOr.splits)
toOr.splits.Add(i);
fromOr.splits = null;
}
private void ProcessHorzJoins()
{
foreach (HorzJoin j in _horzJoinList)
{
OutRec or1 = GetRealOutRec(j.op1!.outrec)!;
OutRec or2 = GetRealOutRec(j.op2!.outrec)!;
OutPt op1b = j.op1.next!;
OutPt op2b = j.op2.prev;
j.op1.next = j.op2;
j.op2.prev = j.op1;
op1b.prev = op2b;
op2b.next = op1b;
if (or1 == or2) // 'join' is really a split
{
or2 = NewOutRec();
or2.pts = op1b;
FixOutRecPts(or2);
//if or1->pts has moved to or2 then update or1->pts!!
if (or1.pts!.outrec == or2)
{
or1.pts = j.op1;
or1.pts.outrec = or1;
}
if (_using_polytree) //#498, #520, #584, D#576, #618
{
if (Path1InsidePath2(or1.pts, or2.pts))
{
//swap or1's & or2's pts
(or2.pts, or1.pts) = (or1.pts, or2.pts);
FixOutRecPts(or1);
FixOutRecPts(or2);
//or2 is now inside or1
or2.owner = or1;
}
else if (Path1InsidePath2(or2.pts, or1.pts))
or2.owner = or1;
else
or2.owner = or1.owner;
or1.splits ??= new List<int>();
or1.splits.Add(or2.idx);
}
else
or2.owner = or1;
}
else
{
or2.pts = null;
if (_using_polytree)
{
SetOwner(or2, or1);
MoveSplits(or2, or1); //#618
}
else
or2.owner = or1;
}
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static bool PtsReallyClose(Point64 pt1, Point64 pt2)
{
return (Math.Abs(pt1.X - pt2.X) < 2) && (Math.Abs(pt1.Y - pt2.Y) < 2);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static bool IsVerySmallTriangle(OutPt op)
{
return op.next!.next == op.prev &&
(PtsReallyClose(op.prev.pt, op.next.pt) ||
PtsReallyClose(op.pt, op.next.pt) ||
PtsReallyClose(op.pt, op.prev.pt));
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static bool IsValidClosedPath(OutPt? op)
{
return (op != null && op.next != op &&
(op.next != op.prev || !IsVerySmallTriangle(op)));
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static OutPt? DisposeOutPt(OutPt op)
{
OutPt? result = (op.next == op ? null : op.next);
op.prev.next = op.next;
op.next!.prev = op.prev;
// op == null;
return result;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void CleanCollinear(OutRec? outrec)
{
outrec = GetRealOutRec(outrec);
if (outrec == null || outrec.isOpen) return;
if(!IsValidClosedPath(outrec.pts))
{
outrec.pts = null;
return;
}
OutPt startOp = outrec.pts!;
OutPt? op2 = startOp;
for (; ; )
{
// NB if preserveCollinear == true, then only remove 180 deg. spikes
if ((InternalClipper.IsCollinear(op2!.prev.pt, op2.pt, op2.next!.pt)) &&
((op2.pt == op2.prev.pt) || (op2.pt == op2.next.pt) || !PreserveCollinear ||
(InternalClipper.DotProduct(op2.prev.pt, op2.pt, op2.next.pt) < 0)))
{
if (op2 == outrec.pts)
outrec.pts = op2.prev;
op2 = DisposeOutPt(op2);
if (!IsValidClosedPath(op2))
{
outrec.pts = null;
return;
}
startOp = op2!;
continue;
}
op2 = op2.next;
if (op2 == startOp) break;
}
FixSelfIntersects(outrec);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void DoSplitOp(OutRec outrec, OutPt splitOp)
{
// splitOp.prev <=> splitOp &&
// splitOp.next <=> splitOp.next.next are intersecting
OutPt prevOp = splitOp.prev;
OutPt nextNextOp = splitOp.next!.next!;
outrec.pts = prevOp;
InternalClipper.GetSegmentIntersectPt(
prevOp.pt, splitOp.pt, splitOp.next.pt, nextNextOp.pt, out Point64 ip);
#if USINGZ
if (_zCallback != null)
_zCallback(prevOp.pt, splitOp.pt, splitOp.next.pt, nextNextOp.pt, ref ip);
#endif
double area1 = Area(prevOp);
double absArea1 = Math.Abs(area1);
if (absArea1 < 2)
{
outrec.pts = null;
return;
}
double area2 = AreaTriangle(ip, splitOp.pt, splitOp.next.pt);
double absArea2 = Math.Abs(area2);
// de-link splitOp and splitOp.next from the path
// while inserting the intersection point
if (ip == prevOp.pt || ip == nextNextOp.pt)
{
nextNextOp.prev = prevOp;
prevOp.next = nextNextOp;
}
else
{
OutPt newOp2 = new OutPt(ip, outrec) { prev = prevOp, next = nextNextOp };
nextNextOp.prev = newOp2;
prevOp.next = newOp2;
}
// nb: area1 is the path's area *before* splitting, whereas area2 is
// the area of the triangle containing splitOp & splitOp.next.
// So the only way for these areas to have the same sign is if
// the split triangle is larger than the path containing prevOp or
// if there's more than one self=intersection.
if (!(absArea2 > 1) ||
(!(absArea2 > absArea1) &&
((area2 > 0) != (area1 > 0)))) return;
OutRec newOutRec = NewOutRec();
newOutRec.owner = outrec.owner;
splitOp.outrec = newOutRec;
splitOp.next.outrec = newOutRec;
OutPt newOp = new OutPt(ip, newOutRec) { prev = splitOp.next, next = splitOp };
newOutRec.pts = newOp;
splitOp.prev = newOp;
splitOp.next.next = newOp;
if (!_using_polytree) return;
if (Path1InsidePath2(prevOp, newOp))
{
newOutRec.splits ??= new List<int>();
newOutRec.splits.Add(outrec.idx);
}
else
{
outrec.splits ??= new List<int>();
outrec.splits.Add(newOutRec.idx);
}
//else { splitOp = null; splitOp.next = null; }
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void FixSelfIntersects(OutRec outrec)
{
OutPt op2 = outrec.pts!;
// triangles can't self-intersect
if (op2.prev == op2.next!.next) return;
for (; ; )
{
if (InternalClipper.SegsIntersect(op2.prev.pt,
op2.pt, op2.next!.pt, op2.next.next!.pt))
{
DoSplitOp(outrec, op2);
if (outrec.pts == null) return;
op2 = outrec.pts;
// triangles can't self-intersect
if (op2.prev == op2.next!.next) break;
continue;
}
op2 = op2.next;
if (op2 == outrec.pts) break;
}
}
internal static bool BuildPath(OutPt? op, bool reverse, bool isOpen, Path64 path)
{
if (op == null || op.next == op || (!isOpen && op.next == op.prev)) return false;
path.Clear();
Point64 lastPt;
OutPt op2;
if (reverse)
{
lastPt = op.pt;
op2 = op.prev;
}
else
{
op = op.next!;
lastPt = op.pt;
op2 = op.next!;
}
path.Add(lastPt);
while (op2 != op)
{
if (op2.pt != lastPt)
{
lastPt = op2.pt;
path.Add(lastPt);
}
if (reverse)
op2 = op2.prev;
else
op2 = op2.next!;
}
return path.Count != 3 || isOpen || !IsVerySmallTriangle(op2);
}
protected bool BuildPaths(Paths64 solutionClosed, Paths64 solutionOpen)
{
solutionClosed.Clear();
solutionOpen.Clear();
solutionClosed.EnsureCapacity(_outrecList.Count);
solutionOpen.EnsureCapacity(_outrecList.Count);
int i = 0;
// _outrecList.Count is not static here because
// CleanCollinear can indirectly add additional OutRec
while (i < _outrecList.Count)
{
OutRec outrec = _outrecList[i++];
if (outrec.pts == null) continue;
Path64 path = new Path64();
if (outrec.isOpen)
{
if (BuildPath(outrec.pts, ReverseSolution, true, path))
solutionOpen.Add(path);
}
else
{
CleanCollinear(outrec);
// closed paths should always return a Positive orientation
// except when ReverseSolution == true
if (BuildPath(outrec.pts, ReverseSolution, false, path))
solutionClosed.Add(path);
}
}
return true;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static Rect64 GetBounds(Path64 path)
{
if (path.Count == 0) return new Rect64();
Rect64 result = Clipper.InvalidRect64;
foreach (Point64 pt in path)
{
if (pt.X < result.left) result.left = pt.X;
if (pt.X > result.right) result.right = pt.X;
if (pt.Y < result.top) result.top = pt.Y;
if (pt.Y > result.bottom) result.bottom = pt.Y;
}
return result;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool CheckBounds(OutRec outrec)
{
if (outrec.pts == null) return false;
if (!outrec.bounds.IsEmpty()) return true;
CleanCollinear(outrec);
if (outrec.pts == null ||
!BuildPath(outrec.pts, ReverseSolution, false, outrec.path))
return false;
outrec.bounds = GetBounds(outrec.path);
return true;
}
private bool CheckSplitOwner(OutRec outrec, List<int>? splits)
{
foreach (int i in splits!)
{
OutRec? split = _outrecList[i];
if (split.pts == null && split.splits != null &&
CheckSplitOwner(outrec, split.splits)) return true; //#942
split = GetRealOutRec(split);
if (split == null || split == outrec || split.recursiveSplit == outrec) continue;
split.recursiveSplit = outrec; //#599
if (split.splits != null && CheckSplitOwner(outrec, split.splits)) return true;
if (!IsValidOwner(outrec, split) ||
!CheckBounds(split) ||
!split.bounds.Contains(outrec.bounds) ||
!Path1InsidePath2(outrec.pts!, split.pts!)) continue;
outrec.owner = split; //found in split
return true;
}
return false;
}
private void RecursiveCheckOwners(OutRec outrec, PolyPathBase polypath)
{
// pre-condition: outrec will have valid bounds
// post-condition: if a valid path, outrec will have a polypath
if (outrec.polypath != null || outrec.bounds.IsEmpty()) return;
while (outrec.owner != null)
{
if (outrec.owner.splits != null &&
CheckSplitOwner(outrec, outrec.owner.splits)) break;
if (outrec.owner.pts != null && CheckBounds(outrec.owner) &&
Path1InsidePath2(outrec.pts!, outrec.owner.pts!)) break;
outrec.owner = outrec.owner.owner;
}
if (outrec.owner != null)
{
if (outrec.owner.polypath == null)
RecursiveCheckOwners(outrec.owner, polypath);
outrec.polypath = outrec.owner.polypath!.AddChild(outrec.path);
}
else
outrec.polypath = polypath.AddChild(outrec.path);
}
protected void BuildTree(PolyPathBase polytree, Paths64 solutionOpen)
{
polytree.Clear();
solutionOpen.Clear();
if (_hasOpenPaths)
solutionOpen.EnsureCapacity(_outrecList.Count);
int i = 0;
// _outrecList.Count is not static here because
// CheckBounds below can indirectly add additional
// OutRec (via FixOutRecPts & CleanCollinear)
while (i < _outrecList.Count)
{
OutRec outrec = _outrecList[i++];
if (outrec.pts == null) continue;
if (outrec.isOpen)
{
Path64 open_path = new Path64();
if (BuildPath(outrec.pts, ReverseSolution, true, open_path))
solutionOpen.Add(open_path);
continue;
}
if (CheckBounds(outrec))
RecursiveCheckOwners(outrec, polytree);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Rect64 GetBounds()
{
Rect64 bounds = Clipper.InvalidRect64;
foreach (Vertex t in _vertexList)
{
Vertex v = t;
do
{
if (v.pt.X < bounds.left) bounds.left = v.pt.X;
if (v.pt.X > bounds.right) bounds.right = v.pt.X;
if (v.pt.Y < bounds.top) bounds.top = v.pt.Y;
if (v.pt.Y > bounds.bottom) bounds.bottom = v.pt.Y;
v = v.next!;
} while (v != t);
}
return bounds.IsEmpty() ? new Rect64(0, 0, 0, 0) : bounds;
}
} // ClipperBase class
public class Clipper64 : ClipperBase
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal new void AddPath(Path64 path, PathType polytype, bool isOpen = false)
{
base.AddPath(path, polytype, isOpen);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public new void AddReuseableData(ReuseableDataContainer64 reuseableData)
{
base.AddReuseableData(reuseableData);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal new void AddPaths(Paths64 paths, PathType polytype, bool isOpen = false)
{
base.AddPaths(paths, polytype, isOpen);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void AddSubject(Paths64 paths)
{
AddPaths(paths, PathType.Subject);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void AddOpenSubject(Paths64 paths)
{
AddPaths(paths, PathType.Subject, true);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void AddClip(Paths64 paths)
{
AddPaths(paths, PathType.Clip);
}
public bool Execute(ClipType clipType, FillRule fillRule,
Paths64 solutionClosed, Paths64 solutionOpen)
{
solutionClosed.Clear();
solutionOpen.Clear();
try
{
ExecuteInternal(clipType, fillRule);
BuildPaths(solutionClosed, solutionOpen);
}
catch
{
_succeeded = false;
}
ClearSolutionOnly();
return _succeeded;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool Execute(ClipType clipType, FillRule fillRule, Paths64 solutionClosed)
{
return Execute(clipType, fillRule, solutionClosed, new Paths64());
}
public bool Execute(ClipType clipType, FillRule fillRule, PolyTree64 polytree, Paths64 openPaths)
{
polytree.Clear();
openPaths.Clear();
_using_polytree = true;
try
{
ExecuteInternal(clipType, fillRule);
BuildTree(polytree, openPaths);
}
catch
{
_succeeded = false;
}
ClearSolutionOnly();
return _succeeded;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool Execute(ClipType clipType, FillRule fillRule, PolyTree64 polytree)
{
return Execute(clipType, fillRule, polytree, new Paths64());
}
#if USINGZ
public ZCallback64? ZCallback {
get { return this._zCallback; }
set { this._zCallback = value; }
}
#endif
} // Clipper64 class
public class ClipperD : ClipperBase
{
private const string precision_range_error = "Error: Precision is out of range.";
private readonly double _scale;
private readonly double _invScale;
#if USINGZ
public delegate void ZCallbackD(PointD bot1, PointD top1,
PointD bot2, PointD top2, ref PointD intersectPt);
public ZCallbackD? ZCallback { get; set; }
private void CheckZCallback()
{
if (ZCallback != null)
_zCallback = ZCB;
else
_zCallback = null;
}
#endif
public ClipperD(int roundingDecimalPrecision = 2)
{
if (roundingDecimalPrecision < -8 || roundingDecimalPrecision > 8)
throw new ClipperLibException(precision_range_error);
_scale = Math.Pow(10, roundingDecimalPrecision);
_invScale = 1 / _scale;
}
#if USINGZ
private void ZCB(Point64 bot1, Point64 top1,
Point64 bot2, Point64 top2, ref Point64 intersectPt)
{
// de-scale (x & y)
// temporarily convert integers to their initial float values
// this will slow clipping marginally but will make it much easier
// to understand the coordinates passed to the callback function
PointD tmp = Clipper.ScalePointD(intersectPt, _invScale);
//do the callback
ZCallback?.Invoke(
Clipper.ScalePointD(bot1, _invScale),
Clipper.ScalePointD(top1, _invScale),
Clipper.ScalePointD(bot2, _invScale),
Clipper.ScalePointD(top2, _invScale), ref tmp);
intersectPt = new Point64(intersectPt.X,
intersectPt.Y, tmp.z);
}
#endif
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void AddPath(PathD path, PathType polytype, bool isOpen = false)
{
base.AddPath(Clipper.ScalePath64(path, _scale), polytype, isOpen);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void AddPaths(PathsD paths, PathType polytype, bool isOpen = false)
{
base.AddPaths(Clipper.ScalePaths64(paths, _scale), polytype, isOpen);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void AddSubject(PathD path)
{
AddPath(path, PathType.Subject);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void AddOpenSubject(PathD path)
{
AddPath(path, PathType.Subject, true);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void AddClip(PathD path)
{
AddPath(path, PathType.Clip);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void AddSubject(PathsD paths)
{
AddPaths(paths, PathType.Subject);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void AddOpenSubject(PathsD paths)
{
AddPaths(paths, PathType.Subject, true);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void AddClip(PathsD paths)
{
AddPaths(paths, PathType.Clip);
}
public bool Execute(ClipType clipType, FillRule fillRule,
PathsD solutionClosed, PathsD solutionOpen)
{
Paths64 solClosed64 = new Paths64(), solOpen64 = new Paths64();
#if USINGZ
CheckZCallback();
#endif
bool success = true;
solutionClosed.Clear();
solutionOpen.Clear();
try
{
ExecuteInternal(clipType, fillRule);
BuildPaths(solClosed64, solOpen64);
}
catch
{
success = false;
}
ClearSolutionOnly();
if (!success) return false;
solutionClosed.EnsureCapacity(solClosed64.Count);
foreach (Path64 path in solClosed64)
solutionClosed.Add(Clipper.ScalePathD(path, _invScale));
solutionOpen.EnsureCapacity(solOpen64.Count);
foreach (Path64 path in solOpen64)
solutionOpen.Add(Clipper.ScalePathD(path, _invScale));
return true;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool Execute(ClipType clipType, FillRule fillRule, PathsD solutionClosed)
{
return Execute(clipType, fillRule, solutionClosed, new PathsD());
}
public bool Execute(ClipType clipType, FillRule fillRule, PolyTreeD polytree, PathsD openPaths)
{
polytree.Clear();
openPaths.Clear();
_using_polytree = true;
(polytree as PolyPathD).Scale = _scale;
#if USINGZ
CheckZCallback();
#endif
Paths64 oPaths = new Paths64();
bool success = true;
try
{
ExecuteInternal(clipType, fillRule);
BuildTree(polytree, oPaths);
}
catch
{
success = false;
}
ClearSolutionOnly();
if (!success) return false;
if (oPaths.Count <= 0) return true;
openPaths.EnsureCapacity(oPaths.Count);
foreach (Path64 path in oPaths)
openPaths.Add(Clipper.ScalePathD(path, _invScale));
return true;
}
public bool Execute(ClipType clipType, FillRule fillRule, PolyTreeD polytree)
{
return Execute(clipType, fillRule, polytree, new PathsD());
}
} // ClipperD class
public abstract class PolyPathBase : IEnumerable
{
internal PolyPathBase? _parent;
internal List<PolyPathBase> _childs = new List<PolyPathBase>();
public IEnumerator GetEnumerator()
{
return new NodeEnumerator(_childs);
}
private class NodeEnumerator : IEnumerator
{
private int position = -1;
private readonly List<PolyPathBase> _nodes;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public NodeEnumerator(List<PolyPathBase> nodes)
{
_nodes = new List<PolyPathBase>(nodes);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool MoveNext()
{
position++;
return (position < _nodes.Count);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Reset()
{
position = -1;
}
public object Current
{
get
{
if (position < 0 || position >= _nodes.Count)
throw new InvalidOperationException();
return _nodes[position];
}
}
}
public bool IsHole => GetIsHole();
public PolyPathBase(PolyPathBase? parent = null) { _parent = parent; }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private int GetLevel()
{
int result = 0;
PolyPathBase? pp = _parent;
while (pp != null) { ++result; pp = pp._parent; }
return result;
}
public int Level => GetLevel();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool GetIsHole()
{
int lvl = GetLevel();
return lvl != 0 && (lvl & 1) == 0;
}
public int Count => _childs.Count;
public abstract PolyPathBase AddChild(Path64 p);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Clear()
{
_childs.Clear();
}
internal string ToStringInternal(int idx, int level)
{
string result = "", padding = "", plural = "s";
if (_childs.Count == 1) plural = "";
padding = padding.PadLeft(level * 2);
if ((level & 1) == 0)
result += $"{padding}+- hole ({idx}) contains {_childs.Count} nested polygon{plural}.\n";
else
result += $"{padding}+- polygon ({idx}) contains {_childs.Count} hole{plural}.\n";
for (int i = 0; i < Count; i++)
if (_childs[i].Count > 0)
result += _childs[i].ToStringInternal(i, level +1);
return result;
}
public override string ToString()
{
if (Level > 0) return ""; //only accept tree root
string plural = "s";
if (_childs.Count == 1) plural = "";
string result = $"Polytree with {_childs.Count} polygon{plural}.\n";
for (int i = 0; i < Count; i++)
if (_childs[i].Count > 0)
result += _childs[i].ToStringInternal(i, 1);
return result + '\n';
}
} // PolyPathBase class
public class PolyPath64 : PolyPathBase
{
public Path64? Polygon { get; private set; } // polytree root's polygon == null
public PolyPath64(PolyPathBase? parent = null) : base(parent) {}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override PolyPathBase AddChild(Path64 p)
{
PolyPathBase newChild = new PolyPath64(this);
(newChild as PolyPath64)!.Polygon = p;
_childs.Add(newChild);
return newChild;
}
public PolyPath64 this[int index]
{
get
{
if (index < 0 || index >= _childs.Count)
throw new InvalidOperationException();
return (PolyPath64) _childs[index];
}
}
public PolyPath64 Child(int index)
{
if (index < 0 || index >= _childs.Count)
throw new InvalidOperationException();
return (PolyPath64) _childs[index];
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public double Area()
{
double result = Polygon == null ? 0 : Clipper.Area(Polygon);
foreach (PolyPathBase polyPathBase in _childs)
{
PolyPath64 child = (PolyPath64) polyPathBase;
result += child.Area();
}
return result;
}
}
public class PolyPathD : PolyPathBase
{
internal double Scale { get; set; }
public PathD? Polygon { get; private set; }
public PolyPathD(PolyPathBase? parent = null) : base(parent) {}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override PolyPathBase AddChild(Path64 p)
{
PolyPathBase newChild = new PolyPathD(this);
(newChild as PolyPathD)!.Scale = Scale;
(newChild as PolyPathD)!.Polygon = Clipper.ScalePathD(p, 1 / Scale);
_childs.Add(newChild);
return newChild;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public PolyPathBase AddChild(PathD p)
{
PolyPathBase newChild = new PolyPathD(this);
(newChild as PolyPathD)!.Scale = Scale;
(newChild as PolyPathD)!.Polygon = p;
_childs.Add(newChild);
return newChild;
}
[IndexerName("Child")]
public PolyPathD this[int index]
{
get
{
if (index < 0 || index >= _childs.Count)
throw new InvalidOperationException();
return (PolyPathD) _childs[index];
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public double Area()
{
double result = Polygon == null ? 0 : Clipper.Area(Polygon);
foreach (PolyPathBase polyPathBase in _childs)
{
PolyPathD child = (PolyPathD) polyPathBase;
result += child.Area();
}
return result;
}
}
public class PolyTree64 : PolyPath64 {}
public class PolyTreeD : PolyPathD
{
public new double Scale => base.Scale;
}
public class ClipperLibException : Exception
{
public ClipperLibException(string description) : base(description) {}
}
} // namespace