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782 lines
19 KiB
C#
782 lines
19 KiB
C#
/*******************************************************************************
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* Author : Angus Johnson *
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* Date : 22 January 2025 *
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* Website : https://www.angusj.com *
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* Copyright : Angus Johnson 2010-2025 *
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* Purpose : Core structures and functions for the Clipper Library *
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* License : https://www.boost.org/LICENSE_1_0.txt *
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*******************************************************************************/
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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namespace Clipper2Lib
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{
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public struct Point64
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{
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public long X;
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public long Y;
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#if USINGZ
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public long Z;
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#endif
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public Point64(Point64 pt)
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{
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X = pt.X;
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Y = pt.Y;
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#if USINGZ
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Z = pt.Z;
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#endif
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}
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public Point64(Point64 pt, double scale)
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{
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X = (long) Math.Round(pt.X * scale, MidpointRounding.AwayFromZero);
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Y = (long) Math.Round(pt.Y * scale, MidpointRounding.AwayFromZero);
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#if USINGZ
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Z = (long) Math.Round(pt.Z * scale, MidpointRounding.AwayFromZero);
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#endif
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}
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public Point64(long x, long y
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#if USINGZ
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, long z = 0
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#endif
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) {
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X = x;
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Y = y;
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#if USINGZ
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Z = z;
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#endif
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}
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public Point64(double x, double y
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#if USINGZ
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, double z = 0.0
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#endif
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) {
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X = (long) Math.Round(x, MidpointRounding.AwayFromZero);
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Y = (long) Math.Round(y, MidpointRounding.AwayFromZero);
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#if USINGZ
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Z = (long) Math.Round(z, MidpointRounding.AwayFromZero);
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#endif
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}
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public Point64(PointD pt)
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{
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X = (long) Math.Round(pt.x, MidpointRounding.AwayFromZero);
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Y = (long) Math.Round(pt.y, MidpointRounding.AwayFromZero);
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#if USINGZ
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Z = pt.z;
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#endif
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}
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public Point64(PointD pt, double scale)
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{
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X = (long) Math.Round(pt.x * scale, MidpointRounding.AwayFromZero);
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Y = (long) Math.Round(pt.y * scale, MidpointRounding.AwayFromZero);
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#if USINGZ
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Z = pt.z;
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#endif
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}
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public static bool operator ==(Point64 lhs, Point64 rhs)
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{
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return lhs.X == rhs.X && lhs.Y == rhs.Y;
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}
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public static bool operator !=(Point64 lhs, Point64 rhs)
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{
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return lhs.X != rhs.X || lhs.Y != rhs.Y;
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}
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public static Point64 operator +(Point64 lhs, Point64 rhs)
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{
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return new Point64(lhs.X + rhs.X, lhs.Y + rhs.Y
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#if USINGZ
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, lhs.Z + rhs.Z
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#endif
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);
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}
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public static Point64 operator -(Point64 lhs, Point64 rhs)
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{
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return new Point64(lhs.X - rhs.X, lhs.Y - rhs.Y
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#if USINGZ
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, lhs.Z - rhs.Z
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#endif
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);
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}
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public readonly override string ToString()
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{
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// nb: trailing space
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#if USINGZ
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return $"{X},{Y},{Z} ";
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#else
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return $"{X},{Y} ";
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#endif
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}
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public readonly override bool Equals(object? obj)
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{
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if (obj != null && obj is Point64 p)
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return this == p;
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return false;
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}
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public readonly override int GetHashCode()
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{
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return HashCode.Combine(X, Y); //#599
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}
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}
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public struct PointD
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{
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public double x;
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public double y;
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#if USINGZ
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public long z;
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#endif
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public PointD(PointD pt)
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{
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x = pt.x;
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y = pt.y;
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#if USINGZ
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z = pt.z;
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#endif
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}
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public PointD(Point64 pt)
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{
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x = pt.X;
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y = pt.Y;
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#if USINGZ
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z = pt.Z;
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#endif
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}
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public PointD(Point64 pt, double scale)
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{
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x = pt.X * scale;
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y = pt.Y * scale;
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#if USINGZ
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z = pt.Z;
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#endif
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}
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public PointD(PointD pt, double scale)
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{
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x = pt.x * scale;
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y = pt.y * scale;
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#if USINGZ
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z = pt.z;
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#endif
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}
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public PointD(long x, long y
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#if USINGZ
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, long z = 0
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#endif
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) {
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this.x = x;
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this.y = y;
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#if USINGZ
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this.z = z;
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#endif
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}
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public PointD(double x, double y
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#if USINGZ
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, long z = 0
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#endif
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) {
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this.x = x;
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this.y = y;
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#if USINGZ
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this.z = z;
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#endif
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}
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public readonly string ToString(int precision = 2)
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{
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#if USINGZ
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return string.Format($"{{0:F{precision}}},{{1:F{precision}}},{{2:D}}", x,y,z);
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#else
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return string.Format($"{{0:F{precision}}},{{1:F{precision}}}", x,y);
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#endif
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}
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public static bool operator ==(PointD lhs, PointD rhs)
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{
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return InternalClipper.IsAlmostZero(lhs.x - rhs.x) &&
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InternalClipper.IsAlmostZero(lhs.y - rhs.y);
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}
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public static bool operator !=(PointD lhs, PointD rhs)
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{
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return !InternalClipper.IsAlmostZero(lhs.x - rhs.x) ||
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!InternalClipper.IsAlmostZero(lhs.y - rhs.y);
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}
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public readonly override bool Equals(object? obj)
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{
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if (obj != null && obj is PointD p)
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return this == p;
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return false;
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}
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public void Negate() { x = -x; y = -y; }
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public readonly override int GetHashCode()
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{
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return HashCode.Combine(x, y); //#599
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}
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}
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public struct Rect64
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{
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public long left;
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public long top;
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public long right;
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public long bottom;
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public Rect64(long l, long t, long r, long b)
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{
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left = l;
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top = t;
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right = r;
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bottom = b;
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}
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public Rect64(bool isValid)
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{
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if (isValid)
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{
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left = 0; top = 0; right = 0; bottom = 0;
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}
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else
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{
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left = long.MaxValue; top = long.MaxValue;
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right = long.MinValue; bottom = long.MinValue;
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}
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}
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public Rect64(Rect64 rec)
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{
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left = rec.left;
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top = rec.top;
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right = rec.right;
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bottom = rec.bottom;
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}
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public long Width
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{ readonly get => right - left;
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set => right = left + value;
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}
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public long Height
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{ readonly get => bottom - top;
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set => bottom = top + value;
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}
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public readonly bool IsEmpty()
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{
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return bottom <= top || right <= left;
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}
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public readonly bool IsValid()
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{
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return left < long.MaxValue;
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}
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public readonly Point64 MidPoint()
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{
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return new Point64((left + right) /2, (top + bottom)/2);
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}
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public readonly bool Contains(Point64 pt)
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{
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return pt.X > left && pt.X < right &&
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pt.Y > top && pt.Y < bottom;
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}
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public readonly bool Contains(Rect64 rec)
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{
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return rec.left >= left && rec.right <= right &&
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rec.top >= top && rec.bottom <= bottom;
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}
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public readonly bool Intersects(Rect64 rec)
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{
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return (Math.Max(left, rec.left) <= Math.Min(right, rec.right)) &&
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(Math.Max(top, rec.top) <= Math.Min(bottom, rec.bottom));
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}
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public readonly Path64 AsPath()
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{
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Path64 result = new Path64(4)
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{
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new Point64(left, top),
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new Point64(right, top),
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new Point64(right, bottom),
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new Point64(left, bottom)
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};
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return result;
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}
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}
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public struct RectD
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{
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public double left;
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public double top;
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public double right;
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public double bottom;
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public RectD(double l, double t, double r, double b)
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{
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left = l;
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top = t;
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right = r;
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bottom = b;
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}
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public RectD(RectD rec)
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{
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left = rec.left;
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top = rec.top;
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right = rec.right;
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bottom = rec.bottom;
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}
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public RectD(bool isValid)
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{
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if (isValid)
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{
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left = 0; top = 0; right = 0; bottom = 0;
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}
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else
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{
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left = double.MaxValue; top = double.MaxValue;
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right = -double.MaxValue; bottom = -double.MaxValue;
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}
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}
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public double Width
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{ readonly get => right - left;
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set => right = left + value;
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}
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public double Height
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{ readonly get => bottom - top;
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set => bottom = top + value;
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}
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public readonly bool IsEmpty()
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{
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return bottom <= top || right <= left;
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}
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public readonly PointD MidPoint()
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{
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return new PointD((left + right) / 2, (top + bottom) / 2);
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}
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public readonly bool Contains(PointD pt)
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{
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return pt.x > left && pt.x < right &&
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pt.y > top && pt.y < bottom;
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}
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public readonly bool Contains(RectD rec)
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{
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return rec.left >= left && rec.right <= right &&
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rec.top >= top && rec.bottom <= bottom;
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}
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public readonly bool Intersects(RectD rec)
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{
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return (Math.Max(left, rec.left) < Math.Min(right, rec.right)) &&
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(Math.Max(top, rec.top) < Math.Min(bottom, rec.bottom));
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}
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public readonly PathD AsPath()
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{
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PathD result = new PathD(4)
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{
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new PointD(left, top),
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new PointD(right, top),
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new PointD(right, bottom),
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new PointD(left, bottom)
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};
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return result;
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}
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}
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public class Path64 : List<Point64>
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{
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public Path64() : base() { }
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public Path64(int capacity = 0) : base(capacity) { }
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public Path64(IEnumerable<Point64> path) : base(path) { }
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public override string ToString()
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{
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string s = "";
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foreach (Point64 p in this)
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s = s + p.ToString() + ", ";
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if (s != "") s = s.Remove(s.Length - 2);
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return s;
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}
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}
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public class Paths64 : List<Path64>
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{
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public Paths64() : base() { }
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public Paths64(int capacity = 0) : base(capacity) { }
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public Paths64(IEnumerable<Path64> paths) : base(paths) { }
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public override string ToString()
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{
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string s = "";
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foreach (Path64 p in this)
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s = s + p + "\n";
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return s;
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}
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}
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public class PathD : List<PointD>
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{
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public PathD() : base() { }
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public PathD(int capacity = 0) : base(capacity) { }
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public PathD(IEnumerable<PointD> path) : base(path) { }
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public string ToString(int precision = 2)
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{
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string s = "";
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foreach (PointD p in this)
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s = s + p.ToString(precision) + ", ";
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if (s != "") s = s.Remove(s.Length - 2);
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return s;
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}
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}
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public class PathsD : List<PathD>
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{
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public PathsD() : base() { }
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public PathsD(int capacity = 0) : base(capacity) { }
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public PathsD(IEnumerable<PathD> paths) : base(paths) { }
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public string ToString(int precision = 2)
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{
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string s = "";
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foreach (PathD p in this)
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s = s + p.ToString(precision) + "\n";
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return s;
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}
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}
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// Note: all clipping operations except for Difference are commutative.
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public enum ClipType
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{
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NoClip,
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Intersection,
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Union,
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Difference,
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Xor
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}
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public enum PathType
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{
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Subject,
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Clip
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}
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// By far the most widely used filling rules for polygons are EvenOdd
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// and NonZero, sometimes called Alternate and Winding respectively.
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// https://en.wikipedia.org/wiki/Nonzero-rule
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public enum FillRule
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{
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EvenOdd,
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NonZero,
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Positive,
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Negative
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}
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// PointInPolygon
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internal enum PipResult
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{
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Inside,
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Outside,
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OnEdge
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}
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public static class InternalClipper
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{
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internal const long MaxInt64 = 9223372036854775807;
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internal const long MaxCoord = MaxInt64 / 4;
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internal const double max_coord = MaxCoord;
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internal const double min_coord = -MaxCoord;
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internal const long Invalid64 = MaxInt64;
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internal const double floatingPointTolerance = 1E-12;
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internal const double defaultMinimumEdgeLength = 0.1;
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private static readonly string
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precision_range_error = "Error: Precision is out of range.";
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public static double CrossProduct(Point64 pt1, Point64 pt2, Point64 pt3)
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{
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// typecast to double to avoid potential int overflow
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return ((double) (pt2.X - pt1.X) * (pt3.Y - pt2.Y) -
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(double) (pt2.Y - pt1.Y) * (pt3.X - pt2.X));
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}
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#if USINGZ
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public static Path64 SetZ(Path64 path, long Z)
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{
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Path64 result = new Path64(path.Count);
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foreach (Point64 pt in path) result.Add(new Point64(pt.X, pt.Y, Z));
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return result;
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}
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#endif
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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internal static void CheckPrecision(int precision)
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{
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if (precision < -8 || precision > 8)
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throw new Exception(precision_range_error);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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internal static bool IsAlmostZero(double value)
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{
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return (Math.Abs(value) <= floatingPointTolerance);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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internal static int TriSign(long x) // returns 0, 1 or -1
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{
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if (x < 0) return -1;
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return x > 1 ? 1 : 0;
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}
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public struct MultiplyUInt64Result
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{
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public ulong lo64;
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public ulong hi64;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static MultiplyUInt64Result MultiplyUInt64(ulong a, ulong b) // #834,#835
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{
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ulong x1 = (a & 0xFFFFFFFF) * (b & 0xFFFFFFFF);
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ulong x2 = (a >> 32) * (b & 0xFFFFFFFF) + (x1 >> 32);
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ulong x3 = (a & 0xFFFFFFFF) * (b >> 32) + (x2 & 0xFFFFFFFF);
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MultiplyUInt64Result result;
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result.lo64 = (x3 & 0xFFFFFFFF) << 32 | (x1 & 0xFFFFFFFF);
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result.hi64 = (a >> 32) * (b >> 32) + (x2 >> 32) + (x3 >> 32);
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return result;
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}
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// returns true if (and only if) a * b == c * d
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internal static bool ProductsAreEqual(long a, long b, long c, long d)
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{
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// nb: unsigned values will be needed for CalcOverflowCarry()
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ulong absA = (ulong) Math.Abs(a);
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ulong absB = (ulong) Math.Abs(b);
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ulong absC = (ulong) Math.Abs(c);
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ulong absD = (ulong) Math.Abs(d);
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MultiplyUInt64Result mul_ab = MultiplyUInt64(absA, absB);
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MultiplyUInt64Result mul_cd = MultiplyUInt64(absC, absD);
|
|
|
|
// nb: it's important to differentiate 0 values here from other values
|
|
int sign_ab = TriSign(a) * TriSign(b);
|
|
int sign_cd = TriSign(c) * TriSign(d);
|
|
|
|
return mul_ab.lo64 == mul_cd.lo64 && mul_ab.hi64 == mul_cd.hi64 && sign_ab == sign_cd;
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
internal static bool IsCollinear(Point64 pt1, Point64 sharedPt, Point64 pt2)
|
|
{
|
|
long a = sharedPt.X - pt1.X;
|
|
long b = pt2.Y - sharedPt.Y;
|
|
long c = sharedPt.Y - pt1.Y;
|
|
long d = pt2.X - sharedPt.X;
|
|
// When checking for collinearity with very large coordinate values
|
|
// then ProductsAreEqual is more accurate than using CrossProduct.
|
|
return ProductsAreEqual(a, b, c, d);
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
internal static double DotProduct(Point64 pt1, Point64 pt2, Point64 pt3)
|
|
{
|
|
// typecast to double to avoid potential int overflow
|
|
return ((double) (pt2.X - pt1.X) * (pt3.X - pt2.X) +
|
|
(double) (pt2.Y - pt1.Y) * (pt3.Y - pt2.Y));
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
internal static double CrossProduct(PointD vec1, PointD vec2)
|
|
{
|
|
return (vec1.y * vec2.x - vec2.y * vec1.x);
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
internal static double DotProduct(PointD vec1, PointD vec2)
|
|
{
|
|
return (vec1.x * vec2.x + vec1.y * vec2.y);
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
internal static long CheckCastInt64(double val)
|
|
{
|
|
if ((val >= max_coord) || (val <= min_coord)) return Invalid64;
|
|
return (long)Math.Round(val, MidpointRounding.AwayFromZero);
|
|
}
|
|
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static bool GetSegmentIntersectPt(Point64 ln1a,
|
|
Point64 ln1b, Point64 ln2a, Point64 ln2b, out Point64 ip)
|
|
{
|
|
double dy1 = (ln1b.Y - ln1a.Y);
|
|
double dx1 = (ln1b.X - ln1a.X);
|
|
double dy2 = (ln2b.Y - ln2a.Y);
|
|
double dx2 = (ln2b.X - ln2a.X);
|
|
double det = dy1 * dx2 - dy2 * dx1;
|
|
if (det == 0.0)
|
|
{
|
|
ip = new Point64();
|
|
return false;
|
|
}
|
|
|
|
double t = ((ln1a.X - ln2a.X) * dy2 - (ln1a.Y - ln2a.Y) * dx2) / det;
|
|
if (t <= 0.0) ip = ln1a;
|
|
else if (t >= 1.0) ip = ln1b;
|
|
else {
|
|
// avoid using constructor (and rounding too) as they affect performance //664
|
|
ip.X = (long) (ln1a.X + t * dx1);
|
|
ip.Y = (long) (ln1a.Y + t * dy1);
|
|
#if USINGZ
|
|
ip.Z = 0;
|
|
#endif
|
|
}
|
|
return true;
|
|
}
|
|
|
|
internal static bool SegsIntersect(Point64 seg1a,
|
|
Point64 seg1b, Point64 seg2a, Point64 seg2b, bool inclusive = false)
|
|
{
|
|
if (!inclusive)
|
|
return (CrossProduct(seg1a, seg2a, seg2b) *
|
|
CrossProduct(seg1b, seg2a, seg2b) < 0) &&
|
|
(CrossProduct(seg2a, seg1a, seg1b) *
|
|
CrossProduct(seg2b, seg1a, seg1b) < 0);
|
|
double res1 = CrossProduct(seg1a, seg2a, seg2b);
|
|
double res2 = CrossProduct(seg1b, seg2a, seg2b);
|
|
if (res1 * res2 > 0) return false;
|
|
double res3 = CrossProduct(seg2a, seg1a, seg1b);
|
|
double res4 = CrossProduct(seg2b, seg1a, seg1b);
|
|
if (res3 * res4 > 0) return false;
|
|
// ensure NOT collinear
|
|
return (res1 != 0 || res2 != 0 || res3 != 0 || res4 != 0);
|
|
}
|
|
public static Point64 GetClosestPtOnSegment(Point64 offPt,
|
|
Point64 seg1, Point64 seg2)
|
|
{
|
|
if (seg1.X == seg2.X && seg1.Y == seg2.Y) return seg1;
|
|
double dx = (seg2.X - seg1.X);
|
|
double dy = (seg2.Y - seg1.Y);
|
|
double q = ((offPt.X - seg1.X) * dx +
|
|
(offPt.Y - seg1.Y) * dy) / ((dx*dx) + (dy*dy));
|
|
if (q < 0) q = 0; else if (q > 1) q = 1;
|
|
return new Point64(
|
|
// use MidpointRounding.ToEven in order to explicitly match the nearbyint behaviour on the C++ side
|
|
seg1.X + Math.Round(q * dx, MidpointRounding.ToEven),
|
|
seg1.Y + Math.Round(q * dy, MidpointRounding.ToEven)
|
|
);
|
|
}
|
|
|
|
public static PointInPolygonResult PointInPolygon(Point64 pt, Path64 polygon)
|
|
{
|
|
int len = polygon.Count, start = 0;
|
|
if (len < 3) return PointInPolygonResult.IsOutside;
|
|
|
|
while (start < len && polygon[start].Y == pt.Y) start++;
|
|
if (start == len) return PointInPolygonResult.IsOutside;
|
|
|
|
double d;
|
|
bool isAbove = polygon[start].Y < pt.Y, startingAbove = isAbove;
|
|
int val = 0, i = start + 1, end = len;
|
|
while (true)
|
|
{
|
|
if (i == end)
|
|
{
|
|
if (end == 0 || start == 0) break;
|
|
end = start;
|
|
i = 0;
|
|
}
|
|
|
|
if (isAbove)
|
|
{
|
|
while (i < end && polygon[i].Y < pt.Y) i++;
|
|
}
|
|
else
|
|
{
|
|
while (i < end && polygon[i].Y > pt.Y) i++;
|
|
}
|
|
|
|
if (i == end) continue;
|
|
|
|
Point64 curr = polygon[i], prev;
|
|
if (i > 0) prev = polygon[i - 1];
|
|
else prev = polygon[len - 1];
|
|
|
|
if (curr.Y == pt.Y)
|
|
{
|
|
if (curr.X == pt.X || (curr.Y == prev.Y &&
|
|
((pt.X < prev.X) != (pt.X < curr.X))))
|
|
return PointInPolygonResult.IsOn;
|
|
i++;
|
|
if (i == start) break;
|
|
continue;
|
|
}
|
|
|
|
if (pt.X < curr.X && pt.X < prev.X)
|
|
{
|
|
// we're only interested in edges crossing on the left
|
|
}
|
|
else if (pt.X > prev.X && pt.X > curr.X)
|
|
{
|
|
val = 1 - val; // toggle val
|
|
}
|
|
else
|
|
{
|
|
d = CrossProduct(prev, curr, pt);
|
|
if (d == 0) return PointInPolygonResult.IsOn;
|
|
if ((d < 0) == isAbove) val = 1 - val;
|
|
}
|
|
isAbove = !isAbove;
|
|
i++;
|
|
}
|
|
|
|
if (isAbove == startingAbove) return val == 0 ? PointInPolygonResult.IsOutside : PointInPolygonResult.IsInside;
|
|
if (i == len) i = 0;
|
|
d = i == 0 ? CrossProduct(polygon[len - 1], polygon[0], pt) : CrossProduct(polygon[i - 1], polygon[i], pt);
|
|
if (d == 0) return PointInPolygonResult.IsOn;
|
|
if ((d < 0) == isAbove) val = 1 - val;
|
|
|
|
return val == 0 ? PointInPolygonResult.IsOutside : PointInPolygonResult.IsInside;
|
|
}
|
|
|
|
} // InternalClipper
|
|
|
|
} // namespace
|