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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2011
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef BASEDRAGGER_H
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#define BASEDRAGGER_H
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#include <osgManipulator/Translate1DDragger>
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#include <osgManipulator/Translate2DDragger>
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#include <osgManipulator/RotateCylinderDragger>
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#include <osgManipulator/RotateSphereDragger>
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#include <osgManipulator/Scale1DDragger>
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#include <osg/Node>
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//#define OSGDRAGGER_DYNAMIC
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//#include "Exports.h"
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namespace osgDragger
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{
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//pointDragger
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void setMaterialColorExtend(const osg::Vec4& color, osg::Node& node);
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class PointDragger : public osgManipulator::Dragger
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{
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public:
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PointDragger();
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META_OSGMANIPULATOR_Object(osgDragger, PointDragger);
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//操作器响应函数,在Translate1DDragger下的handle()中响应,用来分发Command
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virtual void dispatch(osgManipulator::MotionCommand& command);
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/** Handle pick events on dragger and generate TranslateInLine commands. */
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virtual bool handle(const osgManipulator::PointerInfo& pi, const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us);
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/** Set/Get color for dragger. */
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inline void setColor(const osg::Vec4& color) { _color = color; setMaterialColor(_color,*this); }
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inline const osg::Vec4& getColor() const { return _color; }
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/** Set/Get pick color for dragger. Pick color is color of the dragger when picked.
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It gives a visual feedback to show that the dragger has been picked. */
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inline void setPickColor(const osg::Vec4& color) { _pickColor = color; }
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inline const osg::Vec4& getPickColor() const { return _pickColor; }
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protected:
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virtual ~PointDragger() {}
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osg::Vec3 _startPickedPt;
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osg::Vec4 _color;
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osg::Vec4 _pickColor;
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};
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class Move1DDragger : public osgManipulator::Translate1DDragger
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{
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public:
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Move1DDragger();
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Move1DDragger(const osg::Vec3d& s, const osg::Vec3d& e);
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META_OSGMANIPULATOR_Object(osgDragger,Move1DDragger);
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//操作器响应函数,在Translate1DDragger下的handle()中响应,用来分发Command
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virtual void dispatch(osgManipulator::MotionCommand& command);
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/** Handle pick events on dragger and generate TranslateInLine commands. */
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virtual bool handle(const osgManipulator::PointerInfo& pi, const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us);
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void SetStepLenght(double step){ _translationStep = step;}
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private:
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double _translationStep;
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};
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class Move2DDragger : public osgManipulator::Translate2DDragger
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{
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public:
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Move2DDragger();
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Move2DDragger(const osg::Plane& plane);
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META_OSGMANIPULATOR_Object(osgDragger,Move2DDragger);
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virtual void dispatch(osgManipulator::MotionCommand& command);
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};
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class CylinderDragger : public osgManipulator::RotateCylinderDragger
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{
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public:
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CylinderDragger();
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META_OSGMANIPULATOR_Object(osgDragger,CylinderDragger);
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void SetStepLenght(double step){ _rotateStep = step;}
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protected:
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virtual bool handle(const osgManipulator::PointerInfo& pointer, const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa) override;
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virtual void dispatch(osgManipulator::MotionCommand& command);
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double _rotateStep;
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};
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class SphereDragger : public osgManipulator::RotateSphereDragger
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{
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public:
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SphereDragger();
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META_OSGMANIPULATOR_Object(osgDragger,SphereDragger);
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virtual void dispatch(osgManipulator::MotionCommand& command);
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};
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class BaseDragger : public osgManipulator::CompositeDragger
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{
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public:
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META_OSGMANIPULATOR_Object(osgDragger,BaseDragger)
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virtual bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa);
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virtual bool handle(const osgManipulator::PointerInfo& pi, const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa);
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virtual void handlePushMessage(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa){};
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virtual void handleDragMessage(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa){};
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virtual void handleReleaseMessage(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa);
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void setIntersectionCamera(osg::Camera* camera);
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protected:
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BaseDragger();
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virtual ~BaseDragger();
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osg::observer_ptr<osg::Camera> _intersectionCamera;
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};
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} //end namespace
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#endif // BASEDRAGGER_H
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